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192 lines
7.2 KiB
C++
192 lines
7.2 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BC1Encoder.h"
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#include <gif.h>
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#include <string>
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#include <cstdint>
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#include <memory>
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#include "../BlockView.h"
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#include "../Color.h"
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#include "../bitwiseEnums.h"
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namespace rgbcx {
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using MatchList = std::array<BC1MatchEntry, 256>;
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using MatchListPtr = std::shared_ptr<MatchList>;
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using InterpolatorPtr = std::shared_ptr<Interpolator>;
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// region Free Functions/Templates
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inline void PrepSingleColorTableEntry(unsigned &error, MatchList &match_table, uint8_t v, unsigned i, uint8_t low, uint8_t high, uint8_t low8, uint8_t high8,
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bool ideal) {
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unsigned new_error = iabs(v - (int)i);
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// We only need to factor in 3% error in BC1 ideal mode.
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if (ideal) new_error += (iabs(high8 - (int)low8) * 3) / 100;
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// Favor equal endpoints, for lower error on actual GPU's which approximate the interpolation.
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if ((new_error < error) || (new_error == error && low == high)) {
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assert(new_error <= UINT8_MAX);
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match_table[i].low = (uint8_t)low;
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match_table[i].high = (uint8_t)high;
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match_table[i].error = (uint8_t)new_error;
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// error = new_error;
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}
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error = new_error;
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}
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template <size_t S> void PrepSingleColorTable(MatchList &match_table, MatchList &match_table_half, Interpolator &interpolator) {
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unsigned size = 1 << S;
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std::vector<uint8_t> frame(size * size * 4, 0);
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auto fileName = "lut" + std::to_string(S) + ".gif";
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GifWriter g;
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GifBegin(&g, fileName.c_str(), size, size, 10);
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assert((S == 5 && size == 32) || (S == 6 && size == 64));
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bool ideal = interpolator.IsIdeal();
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bool use_8bit = interpolator.CanInterpolate8Bit();
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for (unsigned i = 0; i < 256; i++) {
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unsigned error = 256;
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unsigned error_half = 256;
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// TODO: Can probably avoid testing for values that definitely wont yield good results,
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// e.g. low8 and high8 both much smaller or larger than index
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for (uint8_t low = 0; low < size; low++) {
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uint8_t low8 = (S == 5) ? scale5To8(low) : scale6To8(low);
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for (uint8_t high = 0; high < size; high++) {
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uint8_t high8 = (S == 5) ? scale5To8(high) : scale6To8(high);
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uint8_t value, value_half;
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if (use_8bit) {
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value = interpolator.Interpolate8(high8, low8);
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value_half = interpolator.InterpolateHalf8(high8, low8);
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} else {
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value = (S == 5) ? interpolator.Interpolate5(high, low) : interpolator.Interpolate6(high, low);
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value_half = (S == 5) ? interpolator.InterpolateHalf5(high, low) : interpolator.InterpolateHalf6(high, low);
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}
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PrepSingleColorTableEntry(error, match_table, value, i, low, high, low8, high8, ideal);
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PrepSingleColorTableEntry(error_half, match_table_half, value_half, i, low, high, low8, high8, ideal);
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frame[(low + (size * high))*4] = error;
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frame[(low + (size * high))*4+1] = error;
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frame[(low + (size * high))*4+2] = error;
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frame[(low + (size * high))*4+3] = 255;
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}
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}
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GifWriteFrame(&g, frame.data(), size, size, 10);
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}
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GifEnd(&g);
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}
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// endregion
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BC1Encoder::BC1Encoder(InterpolatorPtr interpolator) : _interpolator(interpolator) {
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PrepSingleColorTable<5>(*_single_match5, *_single_match5_half, *_interpolator);
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PrepSingleColorTable<6>(*_single_match6, *_single_match6_half, *_interpolator);
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}
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void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
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auto r_view = pixels.GetChannel(0);
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auto g_view = pixels.GetChannel(1);
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auto b_view = pixels.GetChannel(2);
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if (pixels.IsSingleColor() || true) { // for now assume (wrongly) everything is a single-color block
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// single-color pixel block, do it the fast way
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EncodeBlockSingleColor(pixels.Get(0, 0), dest);
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return;
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}
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Color min, max, avg;
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pixels.GetMinMaxAvgRGB(min, max, avg);
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}
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void BC1Encoder::EncodeBlockSingleColor(Color color, BC1Block *dest) const {
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uint8_t mask = 0xAA; // 2222
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uint16_t min16, max16;
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bool using_3color = false;
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// why is there no subscript operator for shared_ptr<array>
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MatchList &match5 = *_single_match5;
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MatchList &match6 = *_single_match6;
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MatchList &match5_half = *_single_match5_half;
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MatchList &match6_half = *_single_match6_half;
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BC1MatchEntry match_r = match5[color.r];
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BC1MatchEntry match_g = match6[color.g];
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BC1MatchEntry match_b = match5[color.b];
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if ((_flags & (Flags::Use3ColorBlocks | Flags::Use3ColorBlocksForBlackPixels)) != Flags::None) {
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BC1MatchEntry match_r_half = match5_half[color.r];
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BC1MatchEntry match_g_half = match6_half[color.g];
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BC1MatchEntry match_b_half = match5_half[color.b];
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const unsigned err4 = match_r.error + match_g.error + match_b.error;
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const unsigned err3 = match_r_half.error + match_g_half.error + match_b_half.error;
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if (err3 < err4) {
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min16 = Color::Pack565Unscaled(match_r_half.low, match_g_half.low, match_b_half.low);
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max16 = Color::Pack565Unscaled(match_r_half.high, match_g_half.high, match_b_half.high);
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if (max16 > min16) std::swap(min16, max16);
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using_3color = true;
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}
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}
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if (!using_3color) {
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min16 = Color::Pack565Unscaled(match_r.low, match_g.low, match_b.low);
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max16 = Color::Pack565Unscaled(match_r.high, match_g.high, match_b.high);
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if (min16 == max16) {
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// make sure this isnt accidentally a 3-color block
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// so make max16 > min16 (l > h)
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if (min16 > 0) {
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min16--;
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mask = 0; // endpoints are equal so mask doesnt matter
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} else {
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assert(min16 == 0 && max16 == 0);
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max16 = 1;
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min16 = 0;
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mask = 0x55; // 1111 (min value only, max is ignored)
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}
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} else if (max16 < min16) {
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std::swap(min16, max16);
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mask = 0xFF; // invert mask to 3333
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}
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assert(max16 > min16);
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}
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dest->SetLowColor(max16);
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dest->SetHighColor(min16);
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dest->selectors[0] = mask;
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dest->selectors[1] = mask;
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dest->selectors[2] = mask;
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dest->selectors[3] = mask;
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}
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} // namespace rgbcx
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