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76 lines
4.0 KiB
C++
76 lines
4.0 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pybind11/pybind11.h>
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#include "../src/BC1/BC1Encoder.h"
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#include "../src/BlockEncoder.h"
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#include "../src/bitwiseEnums.h"
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#define STRINGIFY(x) #x
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#define MACRO_STRINGIFY(x) STRINGIFY(x)
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namespace py = pybind11;
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namespace rgbcx::bindings {
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std::unique_ptr<BC1Encoder> MakeBC1Encoder(Interpolator::Type interpolator, unsigned level, bool use_3color, bool use_3color_black) {
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auto interpolator_ptr = (std::shared_ptr<Interpolator>)Interpolator::MakeInterpolator(interpolator);
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return std::make_unique<BC1Encoder>(interpolator_ptr, level, use_3color, use_3color_black);
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}
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void InitBC1(py::module_ &m) {
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auto block_encoder = py::type::of<BlockEncoder>();
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py::class_<BC1Encoder> bc1_encoder(m, "BC1Encoder", block_encoder);
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bc1_encoder.def(py::init(&MakeBC1Encoder), py::arg("interpolator") = Interpolator::Type::Ideal, py::arg("level") = 5, py::arg("use_3color") = true,
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py::arg("use_3color_black") = true);
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bc1_encoder.def("set_level", &BC1Encoder::SetLevel);
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bc1_encoder.def_property("flags", &BC1Encoder::GetFlags, &BC1Encoder::SetFlags);
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bc1_encoder.def_property("error_mode", &BC1Encoder::GetErrorMode, &BC1Encoder::SetErrorMode);
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bc1_encoder.def_property("endpoint_mode", &BC1Encoder::GetEndpointMode, &BC1Encoder::SetEndpointMode);
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bc1_encoder.def_property("search_rounds", &BC1Encoder::GetSearchRounds, &BC1Encoder::SetSearchRounds);
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bc1_encoder.def_property("orderings_4", &BC1Encoder::GetOrderings4, &BC1Encoder::SetOrderings4);
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bc1_encoder.def_property("orderings_3", &BC1Encoder::GetOrderings3, &BC1Encoder::SetOrderings3);
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using Flags = BC1Encoder::Flags;
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py::enum_<Flags>(bc1_encoder, "Flags", py::arithmetic())
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.value("UseLikelyTotalOrderings", Flags::UseLikelyTotalOrderings)
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.value("TwoLeastSquaresPasses", Flags::TwoLeastSquaresPasses)
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.value("Use3ColorBlocksForBlackPixels", Flags::Use3ColorBlocksForBlackPixels)
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.value("Use3ColorBlocks", Flags::Use3ColorBlocks)
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.value("Iterative", Flags::Iterative)
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.value("Use6PowerIters", Flags::Use6PowerIters)
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.value("Exhaustive", Flags::Exhaustive)
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.value("TryAllInitialEndpoints", Flags::TryAllInitialEndpoints)
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.def("__invert__", [](Flags f1) { return ~unsigned(f1); })
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.def("__and__", [](Flags f1, Flags f2) { return unsigned(f1) & unsigned(f2); })
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.def("__rand__", [](Flags f1, Flags f2) { return unsigned(f1) & unsigned(f2); })
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.def("__or__", [](Flags f1, Flags f2) { return unsigned(f1) | unsigned(f2); })
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.def("__ror__", [](Flags f1, Flags f2) { return unsigned(f1) | unsigned(f2); })
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.def("__xor__", [](Flags f1, Flags f2) { return unsigned(f1) ^ unsigned(f2); })
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.def("__rxor__", [](Flags f1, Flags f2) { return unsigned(f2) ^ unsigned(f1); });
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py::enum_<BC1Encoder::EndpointMode>(bc1_encoder, "EndpointMode")
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.value("LeastSquares", BC1Encoder::EndpointMode::LeastSquares)
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.value("BoundingBox", BC1Encoder::EndpointMode::BoundingBox)
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.value("BoundingBoxInt", BC1Encoder::EndpointMode::BoundingBoxInt)
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.value("PCA", BC1Encoder::EndpointMode::PCA);
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}
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} // namespace rgbcx::bindings
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