mirror of
https://github.com/drewcassidy/quicktex.git
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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/* Quicktex Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <pybind11/pybind11.h>
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#include <memory>
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#include <stdexcept>
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#include "Block.h"
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#include "Color.h"
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#include "Texture.h"
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namespace pybind11::detail {
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template <> struct type_caster<quicktex::Color>;
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} // namespace pybind11::detail
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namespace py = pybind11;
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namespace quicktex::bindings {
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using namespace pybind11::literals;
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template <typename B> py::class_<BlockTexture<B>> BindBlockTexture(py::module_& m, const char* name) {
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using BTex = BlockTexture<B>;
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py::type texture = py::type::of<Texture>();
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py::class_<BTex> block_texture(m, name, texture);
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block_texture.def(py::init<int, int>(), "width"_a, "height"_a);
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block_texture.def("get_block", &BTex::GetBlock, "x"_a, "y"_a);
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block_texture.def("set_block", &BTex::SetBlock, "x"_a, "y"_a, "block"_a);
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block_texture.def_property_readonly("blocks_x", &BTex::BlocksX);
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block_texture.def_property_readonly("blocks_y", &BTex::BlocksY);
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}
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} // namespace quicktex::bindings
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