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quicktex/quicktex/s3tc/bc1/BC1Encoder.h

194 lines
6.9 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <climits>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <tuple>
#include "../../Block.h"
#include "../../Color.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../interpolator/Interpolator.h"
#include "BC1Block.h"
#include "SingleColorTable.h"
namespace quicktex {
class Vector4;
}
namespace quicktex::s3tc {
class BC1Encoder final : public BlockEncoder<BlockTexture<BC1Block>> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
using OrderingPair = std::tuple<unsigned, unsigned>;
using CBlock = ColorBlock<4, 4>;
inline static constexpr unsigned min_power_iterations = 4;
inline static constexpr unsigned max_power_iterations = 10;
enum class ColorMode {
// An incomplete block with invalid selectors or endpoints
Incomplete = 0x00,
// A block where color0 <= color1
ThreeColor = 0x03,
// A block where color0 > color1
FourColor = 0x04,
// A 3 color block with black pixels (selector 3)
UseBlack = 0x10,
ThreeColorBlack = ThreeColor | UseBlack,
};
enum class ErrorMode {
// Perform no error checking at all.
None,
// Use a slightly lower quality, but ~30% faster MSE evaluation function for 4-color blocks.
Faster,
// Default error mode.
Check2,
// Examine all colors to compute selectors/MSE (slower than default).
Full
};
enum class EndpointMode {
// Use 2D least squares+inset+optimal rounding (the method used in Humus's GPU texture encoding demo), instead of PCA.
// Around 18% faster, very slightly lower average quality to better (depends on the content).
LeastSquares,
// BoundingBox enables a fast all-integer PCA approximation on 4-color blocks.
// At level 0 options (no other flags), this is ~15% faster, and higher *average* quality.
BoundingBox,
// Same as BoundingBox, but implemented using integer math (faster, slightly less quality)
BoundingBoxInt,
// Full PCA implementation
PCA
};
bool exhaustive;
bool two_ls_passes;
bool two_ep_passes;
bool two_cf_passes;
BC1Encoder(unsigned level, ColorMode color_mode, InterpolatorPtr interpolator);
BC1Encoder(unsigned int level = 5, ColorMode color_mode = ColorMode::FourColor) : BC1Encoder(level, color_mode, std::make_shared<Interpolator>()) {}
// Getters and Setters
void SetLevel(unsigned level);
ErrorMode GetErrorMode() const { return _error_mode; }
void SetErrorMode(ErrorMode error_mode) { _error_mode = error_mode; };
EndpointMode GetEndpointMode() const { return _endpoint_mode; }
void SetEndpointMode(EndpointMode endpoint_mode) { _endpoint_mode = endpoint_mode; }
InterpolatorPtr GetInterpolator() const { return _interpolator; }
ColorMode GetColorMode() const { return _color_mode; }
unsigned int GetSearchRounds() const { return _search_rounds; }
void SetSearchRounds(unsigned search_rounds) { _search_rounds = search_rounds; }
unsigned GetOrderings4() const { return _orderings4; }
unsigned GetOrderings3() const { return _orderings3; }
void SetOrderings4(unsigned orderings4);
void SetOrderings3(unsigned orderings3);
OrderingPair GetOrderings() const { return OrderingPair(_orderings4, _orderings3); }
void SetOrderings(OrderingPair orderings);
unsigned GetPowerIterations() const { return _power_iterations; }
void SetPowerIterations(unsigned power_iters);
// Public Methods
BC1Block EncodeBlock(const CBlock &pixels) const override;
virtual size_t MTThreshold() const override { return 16; }
private:
using Hash = uint16_t;
using BlockMetrics = CBlock::Metrics;
// Unpacked BC1 block with metadata
struct EncodeResults {
Color low;
Color high;
std::array<uint8_t, 16> selectors;
ColorMode color_mode;
bool solid;
unsigned error = UINT_MAX;
};
const InterpolatorPtr _interpolator;
const ColorMode _color_mode;
// match tables used for single-color blocks
// Each entry includes a high and low pair that best reproduces the 8-bit index as well as possible,
// with an included error value
// these depend on the interpolator
MatchListPtr _single_match5 = SingleColorTable<5, 4>(_interpolator);
MatchListPtr _single_match6 = SingleColorTable<6, 4>(_interpolator);
MatchListPtr _single_match5_half = SingleColorTable<5, 3>(_interpolator);
MatchListPtr _single_match6_half = SingleColorTable<6, 3>(_interpolator);
ErrorMode _error_mode;
EndpointMode _endpoint_mode;
unsigned _power_iterations;
unsigned _search_rounds;
unsigned _orderings4;
unsigned _orderings3;
BC1Block WriteBlockSolid(Color color) const;
BC1Block WriteBlock(EncodeResults &result) const;
void FindEndpoints(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, EndpointMode endpoint_mode, bool ignore_black = false) const;
void FindEndpointsSingleColor(EncodeResults &result, Color color, bool is_3color = false) const;
void FindEndpointsSingleColor(EncodeResults &result, const CBlock &pixels, Color color, bool is_3color) const;
template <ColorMode M> void FindSelectors(EncodeResults &result, const CBlock &pixels, ErrorMode error_mode) const;
template <ColorMode M> bool RefineEndpointsLS(EncodeResults &result, const CBlock &pixels, BlockMetrics metrics) const;
template <ColorMode M> void RefineEndpointsLS(EncodeResults &result, std::array<Vector4, 17> &sums, Vector4 &matrix, Hash hash) const;
template <ColorMode M>
void RefineBlockLS(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const;
template <ColorMode M>
void RefineBlockCF(EncodeResults &result, const CBlock &pixels, const BlockMetrics &metrics, ErrorMode error_mode, unsigned orderings) const;
void EndpointSearch(EncodeResults &result, const CBlock &pixels) const;
};
} // namespace quicktex::s3tc