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quicktex/quicktex/s3tc/bc3/BC3Encoder.h

55 lines
2.0 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include "../../Block.h"
#include "../../Encoder.h"
#include "../../Texture.h"
#include "../bc1/BC1Encoder.h"
#include "../bc4/BC4Encoder.h"
#include "../interpolator/Interpolator.h"
#include "BC3Block.h"
namespace quicktex::s3tc {
class BC3Encoder : public BlockEncoder<BlockTexture<BC3Block>> {
public:
using BC1EncoderPtr = std::shared_ptr<BC1Encoder>;
using BC4EncoderPtr = std::shared_ptr<BC4Encoder>;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC3Encoder(unsigned level, InterpolatorPtr interpolator)
: _bc1_encoder(std::make_shared<BC1Encoder>(level, BC1Encoder::ColorMode::FourColor, interpolator)), _bc4_encoder(std::make_shared<BC4Encoder>(3)) {}
BC3Encoder(unsigned level = 5) : BC3Encoder(level, std::make_shared<Interpolator>()) {}
BC3Block EncodeBlock(const ColorBlock<4, 4>& pixels) const override;
BC1EncoderPtr GetBC1Encoder() const { return _bc1_encoder; }
BC4EncoderPtr GetBC4Encoder() const { return _bc4_encoder; }
private:
const BC1EncoderPtr _bc1_encoder;
const BC4EncoderPtr _bc4_encoder;
};
} // namespace quicktex::s3tc