mirror of
https://github.com/drewcassidy/quicktex.git
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116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../_bindings.h"
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#include <pybind11/pybind11.h>
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <stdexcept>
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#include <string>
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#include "../../Decoder.h"
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#include "../../Encoder.h"
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#include "BC4Decoder.h"
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#include "BC4Encoder.h"
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namespace py = pybind11;
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namespace quicktex::bindings {
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using namespace quicktex::s3tc;
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void InitBC4(py::module_ &s3tc) {
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auto bc4 = s3tc.def_submodule("_bc4", "internal bc4 module");
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py::options options;
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options.disable_function_signatures();
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// region BC4Block
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auto bc4_block = BindBlock<BC4Block>(bc4, "BC4Block");
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bc4_block.doc() = "A single BC4 block.";
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bc4_block.def(py::init<>());
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bc4_block.def(py::init<uint8_t, uint8_t, BC4Block::SelectorArray>(), "endpoint0"_a, "endpoint1"_a, "selectors"_a, R"doc(
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__init__(self, endpoint0: int, endpoint1: int, selectors: List[List[int]]) -> None
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Create a new BC4Block with the specified endpoints and selectors.
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:param int endpoint0: The first endpoint.
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:param int endpoint1: The second endpoint.
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:param selectors: the selectors as a 4x4 list of integers, between 0 and 7 inclusive.
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)doc");
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bc4_block.def_property("endpoints", &BC4Block::GetAlphas, &BC4Block::SetAlphas, "The block's endpoint values as a 2-tuple.");
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bc4_block.def_property("selectors", &BC4Block::GetSelectors, &BC4Block::SetSelectors, R"doc(
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The block's selectors as a 4x4 list of integers between 0 and 7 inclusive.
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.. note::
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This is a property, so directly modifying its value will not propogate back to the block.
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Instead you must read, modify, then write the new list back to the property, like so::
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selectors = block.selectors
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selectors[0,0] = 0
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block.selectors = selectors
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)doc");
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bc4_block.def_property_readonly("values", &BC4Block::GetValues, R"doc(
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The interpolated values used to decode the block, coresponding with the indices in :py:attr:`selectors`.
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)doc");
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bc4_block.def_property_readonly("is_6value", &BC4Block::Is6Value, R"doc(
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"True if the block uses 6-value interpolation, i.e. endpoint0 <= endpoint1. Readonly.
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)doc");
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// endregion
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// region BC4Texture
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auto bc4_texture = BindBlockTexture<BC4Block>(bc4, "BC4Texture");
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bc4_texture.doc() = "A texture comprised of BC4 blocks.";
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// endregion
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// region BC4Encoder
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py::class_<BC4Encoder> bc4_encoder(bc4, "BC4Encoder", R"doc(
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Encodes single-channel textures to BC4.
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)doc");
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bc4_encoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
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__init__(channel : int = 3) -> None
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Create a new BC4 encoder with the specified channel
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:param int channel: the channel that will be read from. 0 to 3 inclusive. Default: 3 (alpha).
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)doc");
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bc4_encoder.def_property_readonly("channel", &BC4Encoder::GetChannel, "The channel that will be read from. 0 to 3 inclusive. Readonly.");
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// endregion
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// region BC4Decoder
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py::class_<BC4Decoder> bc4_decoder(bc4, "BC4Decoder", R"doc(
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Decodes BC4 textures to a single-channel.
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)doc");
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bc4_decoder.def(py::init<uint8_t>(), py::arg("channel") = 3, R"doc(
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__init__(channel : int = 3) -> None
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Create a new BC4 decoder with the specified channel
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:param int channel: The channel that will be written to. 0 to 3 inclusive. Default: 3 (alpha).
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)doc");
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bc4_decoder.def_property_readonly("channel", &BC4Decoder::GetChannel, "The channel that will be written to. 0 to 3 inclusive. Readonly.");
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// endregion
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}
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} // namespace quicktex::bindings
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