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quicktex/quicktex/Color.cpp

128 lines
4.3 KiB
C++

/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Color.h"
#include <algorithm>
#include <stdexcept>
#include "Vector4.h"
#include "Vector4Int.h"
#include "util.h" // for scale5To8, scale8To5, assert5bit, scale6To8
namespace quicktex {
Color::Color(Vector4Int v) {
if (v.MaxAbs() > 0xFF) throw std::invalid_argument("Vector members out of range");
for (int i = 0; i < 4; i++) {
if (v[i] < 0) throw std::range_error("Color members cannot be negative");
}
r = static_cast<uint8_t>(v[0]);
g = static_cast<uint8_t>(v[1]);
b = static_cast<uint8_t>(v[2]);
a = static_cast<uint8_t>(v[3]);
}
uint16_t Color::Pack565Unscaled(uint8_t r, uint8_t g, uint8_t b) {
assert5bit(r);
assert6bit(g);
assert5bit(b);
return static_cast<uint16_t>(b | (g << 5) | (r << 11));
}
uint16_t Color::Pack565(uint8_t r, uint8_t g, uint8_t b) { return Pack565Unscaled(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::Unpack565Unscaled(uint16_t Packed) {
uint8_t r = (Packed >> 11) & 0x1F;
uint8_t g = (Packed >> 5) & 0x3F;
uint8_t b = Packed & 0x1F;
return Color(r, g, b);
}
Color Color::Unpack565(uint16_t Packed) {
uint8_t r = static_cast<uint8_t>(scale5To8((Packed >> 11) & 0x1FU));
uint8_t g = static_cast<uint8_t>(scale6To8((Packed >> 5) & 0x3FU));
uint8_t b = static_cast<uint8_t>(scale5To8(Packed & 0x1FU));
return Color(r, g, b);
}
Color Color::PreciseRound565(Vector4 &v) {
int trial_r = (int)(v[0] * UINT5_MAX);
int trial_g = (int)(v[1] * UINT6_MAX);
int trial_b = (int)(v[2] * UINT5_MAX);
// clamp to prevent weirdness with slightly out of bounds float values
uint8_t r = (uint8_t)clampi(trial_r, 0, UINT5_MAX);
uint8_t g = (uint8_t)clampi(trial_g, 0, UINT6_MAX);
uint8_t b = (uint8_t)clampi(trial_b, 0, UINT5_MAX);
// increment each channel if above the rounding point
r += v[0] > Midpoints5bit[r];
g += v[1] > Midpoints6bit[g];
b += v[2] > Midpoints5bit[b];
assert5bit(r);
assert6bit(g);
assert5bit(b);
return Color(r, g, b);
}
void Color::SetRGB(uint8_t vr, uint8_t vg, uint8_t vb) {
r = vr;
g = vg;
b = vb;
}
size_t Color::MinChannelRGB() {
if (r <= g && r <= b) return 0;
if (g <= b && g <= r) return 1;
return 2;
}
size_t Color::MaxChannelRGB() {
if (r >= g && r >= b) return 0;
if (g >= b && g >= r) return 1;
return 2;
}
Color Color::Min(const Color &A, const Color &B) { return Color(std::min(A[0], B[0]), std::min(A[1], B[1]), std::min(A[2], B[2]), std::min(A[3], B[3])); }
Color Color::Max(const Color &a, const Color &b) { return Color(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); }
Color::operator Vector4() const { return Vector4(r, g, b, a); }
Color::operator Vector4Int() const { return Vector4Int(r, g, b, a); }
Vector4Int operator-(const Color &lhs, const Color &rhs) {
Vector4Int result;
for (unsigned i = 0; i < 4; i++) { result[i] = (int)lhs[i] - rhs[i]; }
return result;
}
uint16_t Color::Pack565() const { return Pack565(r, g, b); }
uint16_t Color::Pack565Unscaled() const { return Pack565Unscaled(r, g, b); }
Color Color::ScaleTo565() const { return Color(scale8To5(r), scale8To6(g), scale8To5(b)); }
Color Color::ScaleFrom565() const { return Color(scale5To8(r), scale6To8(g), scale5To8(b)); }
bool Color::operator==(const Color &Rhs) const { return r == Rhs.r && g == Rhs.g && b == Rhs.b && a == Rhs.a; }
bool Color::operator!=(const Color &Rhs) const { return !(Rhs == *this); }
} // namespace quicktex