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quicktex/quicktex/s3tc/bc3/BC3Block.h

60 lines
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C++

/* Quicktex Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <utility>
#include "../bc1/BC1Block.h"
#include "../bc4/BC4Block.h"
namespace quicktex::s3tc {
class alignas(8) BC3Block {
public:
static constexpr int Width = 4;
static constexpr int Height = 4;
using BlockPair = std::pair<BC4Block, BC1Block>;
BC4Block alpha_block;
BC1Block color_block;
constexpr BC3Block() : alpha_block(BC4Block()), color_block(BC1Block()) {
static_assert(sizeof(BC3Block) == 16);
static_assert(sizeof(std::array<BC3Block, 10>) == 16 * 10);
static_assert(alignof(BC3Block) >= 8);
}
BC3Block(const BC4Block &alpha, const BC1Block &color) {
alpha_block = alpha;
color_block = color;
}
BlockPair GetBlocks() const { return BlockPair(alpha_block, color_block); }
void SetBlocks(const BlockPair &blocks) {
alpha_block = blocks.first;
color_block = blocks.second;
}
bool operator==(const BC3Block &Rhs) const { return alpha_block == Rhs.alpha_block && color_block == Rhs.color_block; }
bool operator!=(const BC3Block &Rhs) const { return !(Rhs == *this); }
};
} // namespace quicktex::s3tc