quicktex/quicktex/s3tc/bc1/BC1Decoder.h
2021-03-13 20:47:53 -08:00

49 lines
1.8 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <type_traits>
#include "../../BlockDecoder.h"
#include "../../BlockView.h"
#include "../../ndebug.h"
#include "../Interpolator.h"
#include "BC1Block.h"
namespace quicktex {
class BC1Decoder final : public BlockDecoderTemplate<BC1Block, 4, 4> {
public:
using InterpolatorPtr = std::shared_ptr<Interpolator>;
BC1Decoder(Interpolator::Type type = Interpolator::Type::Ideal, bool write_alpha = false)
: write_alpha(write_alpha), _interpolator(Interpolator::MakeInterpolator(type)) {}
void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override;
Interpolator::Type GetInterpolatorType() const { return _interpolator->GetType(); }
constexpr bool WritesAlpha() const { return write_alpha; }
bool write_alpha;
private:
const InterpolatorPtr _interpolator;
};
} // namespace quicktex