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quicktex/quicktex/s3tc/bc4/BC4Decoder.h

50 lines
1.9 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cassert>
#include <cstdint>
#include <stdexcept>
#include "../../BlockDecoder.h"
#include "../../BlockView.h"
#include "../../ndebug.h"
#include "BC4Block.h"
namespace quicktex {
class BC4Decoder : public BlockDecoderTemplate<BC4Block, 4, 4> {
public:
BC4Decoder(uint8_t channel = 3) { SetChannel(channel); }
void DecodeBlock(Color4x4 dest, BC4Block *const block) const noexcept(ndebug) override { DecodeBlock(dest.GetChannel(_channel), block); }
void DecodeBlock(Color4x4 dest, BC4Block *const block, uint8_t channel) const noexcept(ndebug) { DecodeBlock(dest.GetChannel(channel), block); }
void DecodeBlock(Byte4x4 dest, BC4Block *const block) const noexcept(ndebug);
uint8_t GetChannel() const { return _channel; }
void SetChannel(uint8_t channel) {
if (channel >= 4U) throw std::invalid_argument("Channel out of range");
_channel = channel;
}
private:
uint8_t _channel;
};
} // namespace quicktex