OMFG... last one, hopefully

This commit is contained in:
Stone_Blue 2022-04-05 20:54:44 +00:00
parent 042810a5bf
commit 9f44928433

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@ -57,6 +57,7 @@ need to be addressed before importing your model into Unity with the MeshPostPro
the created face normals are facing outside. the created face normals are facing outside.
(When you make real the collider instances, only vertices & edges seem to get created, and not faces.) (When you make real the collider instances, only vertices & edges seem to get created, and not faces.)
This will be apparent, if upon Unity import, you get this error, or similar in the Console window: This will be apparent, if upon Unity import, you get this error, or similar in the Console window:
`Can't calculate tangents, because mesh '<your_object_name>_BOXCOLLIDER|mesh:<your_mesh_name>|Dupli|' doesn't contain normals.` `Can't calculate tangents, because mesh '<your_object_name>_BOXCOLLIDER|mesh:<your_mesh_name>|Dupli|' doesn't contain normals.`
### TexturePostProcessor ### TexturePostProcessor