mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
171 lines
4.9 KiB
Python
171 lines
4.9 KiB
Python
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import bpy
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import bmesh
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import operator
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import math
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from mathutils import Vector
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from collections import defaultdict
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from . import utilities_uv
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import imp
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imp.reload(utilities_uv)
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class op(bpy.types.Operator):
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bl_idname = "uv.textools_island_align_sort"
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bl_label = "Align & Sort"
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bl_description = "Rotates UV islands to minimal bounds and sorts them horizontal or vertical"
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bl_options = {'REGISTER', 'UNDO'}
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is_vertical : bpy.props.BoolProperty(description="Vertical or Horizontal orientation", default=True)
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padding : bpy.props.FloatProperty(description="Padding between UV islands", default=0.05)
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@classmethod
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def poll(cls, context):
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if not bpy.context.active_object:
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return False
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if bpy.context.active_object.type != 'MESH':
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return False
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#Only in Edit mode
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if bpy.context.active_object.mode != 'EDIT':
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return False
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#Only in UV editor mode
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if bpy.context.area.type != 'IMAGE_EDITOR':
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return False
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#Requires UV map
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if not bpy.context.object.data.uv_layers:
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return False #self.report({'WARNING'}, "Object must have more than one UV map")
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#Not in Synced mode
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if bpy.context.scene.tool_settings.use_uv_select_sync:
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return False
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return True
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def execute(self, context):
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main(context, self.is_vertical, self.padding)
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return {'FINISHED'}
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def main(context, isVertical, padding):
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print("Executing IslandsAlignSort main {}".format(padding))
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#Store selection
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utilities_uv.selection_store()
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if bpy.context.tool_settings.transform_pivot_point != 'CURSOR':
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bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
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#Only in Face or Island mode
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if bpy.context.scene.tool_settings.uv_select_mode is not 'FACE' or 'ISLAND':
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bpy.context.scene.tool_settings.uv_select_mode = 'FACE'
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bm = bmesh.from_edit_mesh(bpy.context.active_object.data);
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uv_layers = bm.loops.layers.uv.verify();
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boundsAll = utilities_uv.getSelectionBBox()
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islands = utilities_uv.getSelectionIslands()
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allSizes = {} #https://stackoverflow.com/questions/613183/sort-a-python-dictionary-by-value
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allBounds = {}
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print("Islands: "+str(len(islands))+"x")
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bpy.context.window_manager.progress_begin(0, len(islands))
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#Rotate to minimal bounds
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for i in range(0, len(islands)):
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alignIslandMinimalBounds(uv_layers, islands[i])
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# Collect BBox sizes
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bounds = utilities_uv.getSelectionBBox()
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allSizes[i] = max(bounds['width'], bounds['height']) + i*0.000001;#Make each size unique
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allBounds[i] = bounds;
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print("Rotate compact: "+str(allSizes[i]))
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bpy.context.window_manager.progress_update(i)
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bpy.context.window_manager.progress_end()
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#Position by sorted size in row
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sortedSizes = sorted(allSizes.items(), key=operator.itemgetter(1))#Sort by values, store tuples
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sortedSizes.reverse()
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offset = 0.0
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for sortedSize in sortedSizes:
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index = sortedSize[0]
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island = islands[index]
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bounds = allBounds[index]
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#Select Island
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bpy.ops.uv.select_all(action='DESELECT')
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utilities_uv.set_selected_faces(island)
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#Offset Island
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if(isVertical):
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delta = Vector((boundsAll['min'].x - bounds['min'].x, boundsAll['max'].y - bounds['max'].y));
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bpy.ops.transform.translate(value=(delta.x, delta.y-offset, 0))
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offset += bounds['height']+padding
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else:
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print("Horizontal")
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delta = Vector((boundsAll['min'].x - bounds['min'].x, boundsAll['max'].y - bounds['max'].y));
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bpy.ops.transform.translate(value=(delta.x+offset, delta.y, 0))
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offset += bounds['width']+padding
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#Restore selection
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utilities_uv.selection_restore()
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def alignIslandMinimalBounds(uv_layers, faces):
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# Select Island
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bpy.ops.uv.select_all(action='DESELECT')
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utilities_uv.set_selected_faces(faces)
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steps = 8
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angle = 45; # Starting Angle, half each step
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bboxPrevious = utilities_uv.getSelectionBBox()
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for i in range(0, steps):
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# Rotate right
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bpy.ops.transform.rotate(value=(angle * math.pi / 180), orient_axis='Z')
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bbox = utilities_uv.getSelectionBBox()
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if i == 0:
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sizeA = bboxPrevious['width'] * bboxPrevious['height']
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sizeB = bbox['width'] * bbox['height']
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if abs(bbox['width'] - bbox['height']) <= 0.0001 and sizeA < sizeB:
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# print("Already squared")
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bpy.ops.transform.rotate(value=(-angle * math.pi / 180), orient_axis='Z')
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break;
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if bbox['minLength'] < bboxPrevious['minLength']:
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bboxPrevious = bbox; # Success
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else:
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# Rotate Left
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bpy.ops.transform.rotate(value=(-angle*2 * math.pi / 180), orient_axis='Z')
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bbox = utilities_uv.getSelectionBBox()
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if bbox['minLength'] < bboxPrevious['minLength']:
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bboxPrevious = bbox; # Success
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else:
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# Restore angle of this iteration
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bpy.ops.transform.rotate(value=(angle * math.pi / 180), orient_axis='Z')
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angle = angle / 2
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if bboxPrevious['width'] < bboxPrevious['height']:
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bpy.ops.transform.rotate(value=(90 * math.pi / 180), orient_axis='Z')
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bpy.utils.register_class(op)
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