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TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. http://renderhjs.net/textools/blender
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2020-09-21 23:19:31 -07:00
icons Update to 2.80 2019-06-09 00:51:39 +01:00
resources Update to 2.80 2019-06-09 00:51:39 +01:00
__init__.py Fix missing unregister method from botched merge 2020-09-21 23:19:31 -07:00
.gitignore Initial commit 2019-06-09 00:36:10 +01:00
LICENSE.txt Port to Blender 2.80 2019-06-09 00:42:50 +01:00
op_align.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_bake_explode.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_bake_organize_names.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
op_bake.py Remove autopep8 error 2019-12-24 16:36:57 -08:00
op_color_assign.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_clear.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_convert_texture.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_convert_vertex_colors.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_from_directions.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_color_from_elements.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_from_materials.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_color_io_export.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_color_io_import.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_color_select.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_edge_split_bevel.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_island_align_edge.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
op_island_align_sort.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_island_align_world.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
op_island_mirror.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_island_rotate_90.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_island_straighten_edge_loops.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_meshtex_create.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_meshtex_pattern.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_meshtex_trim_collapse.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_meshtex_trim.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_meshtex_wrap.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_rectify.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
op_select_islands_flipped.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_select_islands_identical.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_select_islands_outline.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
op_select_islands_overlap.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_smoothing_uv_islands.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_texel_checker_map.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_texel_density_get.py Fix annoying missing texture issue 2019-12-24 20:08:39 -08:00
op_texel_density_set.py Fix annoying missing texture issue 2019-12-24 20:08:39 -08:00
op_texture_open.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_texture_preview.py Fix texture preview in Workbench 2019-12-24 20:03:34 -08:00
op_texture_reload_all.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_texture_remove.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_texture_save.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_texture_select.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_unwrap_edge_peel.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_unwrap_faces_iron.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_uv_channel_add.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_uv_channel_swap.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_uv_crop.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_uv_fill.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
op_uv_resize.py PEP8 compliance 2019-12-24 11:59:46 -08:00
op_uv_size_get.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
README.md correct typo 2020-09-03 08:02:47 +02:00
settings.py Port to Blender 2.80 2019-06-09 00:42:50 +01:00
utilities_bake.py Add "only selected" option 2019-12-24 16:37:27 -08:00
utilities_color.py PEP8 compliance 2019-12-24 11:59:46 -08:00
utilities_meshtex.py Tabs to Spaces 2019-12-18 12:53:16 -08:00
utilities_texel.py Update texture slot check for blender 2.80+ 2020-05-01 18:56:18 +09:00
utilities_ui.py Merge remote-tracking branch 'SavMartin/master' 2020-09-13 19:01:08 -07:00
utilities_uv.py Tabs to Spaces 2019-12-18 12:53:16 -08:00

TexTools for Blender

TexTools is a Free addon for Blender 3D with a set of professional UV and Texture tools. Back in 2009 I released the Original TexTools for 3dsMax. Current features include: Easy Texture Baking, UV Align and Selection tools and Texel Density tools.

Download & Documentation

Visit the Official Website & Documentation for in depth overview of all the tools. Alternatively visit this release log


Installation

  1. Download TexTools for Blender
  2. In Blender from the File menu open User Preferences
  3. Go to the Add-ons tab .
  4. Hit Install Addon-on from File... and Select the zip file.
  5. Enable the TexTools Addon
  6. The TexTools panel can be found in the UV/Image Editor view in the left Tool Panel.