TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. http://renderhjs.net/textools/blender
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import bpy
import bmesh
import operator
import math
import os
import sys
import subprocess
from . import settings
from . import utilities_bake
class op(bpy.types.Operator):
bl_idname = "uv.textools_texture_open"
bl_label = "Open Texture"
bl_description = "Open the texture on the system"
name: bpy.props.StringProperty(
name="image name",
default=""
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
open_texture(self, context)
return {'FINISHED'}
def open_texture(self, context):
print("Info")
if self.name in bpy.data.images:
image = bpy.data.images[self.name]
if image.filepath != "":
path = bpy.path.abspath(image.filepath)
# https://meshlogic.github.io/posts/blender/addons/extra-image-list/
# https://docs.blender.org/api/blender_python_api_2_78_release/bpy.ops.image.html
print("Open: {}".format(path))
if sys.platform == "win32":
os.startfile(path)
else:
opener = "open" if sys.platform == "darwin" else "xdg-open"
subprocess.call([opener, path])
bpy.utils.register_class(op)