mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
Fix annoying missing texture issue
When getting/setting texel density, use currently open image if object has no image assigned to it
This commit is contained in:
parent
22e7aa72b7
commit
f6e4f11256
@ -66,10 +66,12 @@ def get_texel_density(self, context):
|
||||
if image:
|
||||
object_images[obj] = image
|
||||
|
||||
# Warning: No valid images
|
||||
if len(object_images) == 0:
|
||||
self.report({'ERROR_INVALID_INPUT'}, "No Texture found. Assign Checker map or texture first." )
|
||||
return
|
||||
fallback_image = None
|
||||
for area in bpy.context.screen.areas:
|
||||
if area.type == 'IMAGE_EDITOR':
|
||||
fallback_image = area.spaces[0].image
|
||||
break
|
||||
|
||||
|
||||
sum_area_vt = 0
|
||||
sum_area_uv = 0
|
||||
@ -82,7 +84,11 @@ def get_texel_density(self, context):
|
||||
obj.select_set( state = True, view_layer = None)
|
||||
|
||||
# Find image of object
|
||||
image = object_images[obj]
|
||||
if obj in object_images:
|
||||
image = object_images[obj]
|
||||
else:
|
||||
image = fallback_image
|
||||
|
||||
if image:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bm = bmesh.from_edit_mesh(obj.data)
|
||||
|
@ -72,11 +72,11 @@ def set_texel_density(self, context, mode, density):
|
||||
if image:
|
||||
object_images[obj] = image
|
||||
|
||||
# Warning: No valid images
|
||||
if len(object_images) == 0:
|
||||
self.report({'ERROR_INVALID_INPUT'},
|
||||
"No Texture found. Assign Checker map or texture.")
|
||||
return
|
||||
fallback_image = None
|
||||
for area in bpy.context.screen.areas:
|
||||
if area.type == 'IMAGE_EDITOR':
|
||||
fallback_image = area.spaces[0].image
|
||||
break
|
||||
|
||||
for obj in object_faces:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
@ -85,7 +85,11 @@ def set_texel_density(self, context, mode, density):
|
||||
obj.select_set(state=True, view_layer=None)
|
||||
|
||||
# Find image of object
|
||||
image = object_images[obj]
|
||||
if obj in object_images:
|
||||
image = object_images[obj]
|
||||
else:
|
||||
image = fallback_image
|
||||
|
||||
if image:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.context.scene.tool_settings.use_uv_select_sync = False
|
||||
|
Loading…
Reference in New Issue
Block a user