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https://github.com/drewcassidy/TexTools-Blender
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fix
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@ -19,9 +19,9 @@ class op(bpy.types.Operator):
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bl_description = "Align selected UV islands to world / gravity directions"
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bl_options = {'REGISTER', 'UNDO'}
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bool_face = bpy.props.BoolProperty(name="Per face", default=False, description="Use if every face is an island in uv space; this speeds up the script dramatically.")
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bool_simple = bpy.props.BoolProperty(name="Simple align", default=False, description="Only process one edge per island, enough for nearly undistorted uvs.")
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steps = bpy.props.IntProperty(name="Iterations", min=1, max=100, soft_min=1, soft_max=5, default=1, description="Using multiple steps (up to 5, usually 2 or 3) is useful in certain cases, especially uv hulls with high localized distortion.")
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bool_face : bpy.props.BoolProperty(name="Per face", default=False, description="Use if every face is an island in uv space; this speeds up the script dramatically.")
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bool_simple : bpy.props.BoolProperty(name="Simple align", default=False, description="Only process one edge per island, enough for nearly undistorted uvs.")
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steps : bpy.props.IntProperty(name="Iterations", min=1, max=100, soft_min=1, soft_max=5, default=1, description="Using multiple steps (up to 5, usually 2 or 3) is useful in certain cases, especially uv hulls with high localized distortion.")
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# is_global = bpy.props.BoolProperty(
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# name = "Global Axis",
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