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https://github.com/drewcassidy/TexTools-Blender
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Align World versions fix
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352fd8a483
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@ -198,6 +198,10 @@ def align_island(obj, bm, uv_layers, faces, x=0, y=1, flip_x=False, flip_y=False
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avg_angle+=a_delta
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avg_angle /= n_edges
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# For some reason, bpy.ops.transform.rotate rotates in the opposite direction in Blender 2.83 compared to other versions.
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if float(bpy.app.version_string[0:4]) == 2.83:
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avg_angle = -avg_angle
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print("Edges {}x".format(n_edges))
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print("Turn {:.1f}".format(avg_angle * 180/math.pi))
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@ -208,7 +212,7 @@ def align_island(obj, bm, uv_layers, faces, x=0, y=1, flip_x=False, flip_y=False
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loop[uv_layers].select = True
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bpy.context.tool_settings.transform_pivot_point = 'MEDIAN_POINT'
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bpy.ops.transform.rotate(value=-avg_angle, orient_axis='Z') # minus angle; Blender uses unconventional rotation notation (positive for clockwise)
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bpy.ops.transform.rotate(value=-avg_angle, orient_axis='Z', constraint_axis=(False, False, False), orient_type='GLOBAL', mirror=False, use_proportional_edit=False)
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def align_island_simple(obj, bm, uv_layers, faces, x=0, y=1, flip_x=False, flip_y=False):
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@ -266,7 +270,7 @@ def align_island_simple(obj, bm, uv_layers, faces, x=0, y=1, flip_x=False, flip_
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loop[uv_layers].select = True
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bpy.context.tool_settings.transform_pivot_point = 'MEDIAN_POINT'
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bpy.ops.transform.rotate(value=-a_delta, orient_axis='Z') # minus angle; Blender uses unconventional rotation notation (positive for clockwise)
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bpy.ops.transform.rotate(value=a_delta, orient_axis='Z')
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bpy.utils.register_class(op)
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