mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
commit
18ad90e894
@ -1447,14 +1447,10 @@ def register():
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def unregister():
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def unregister():
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#GUI Utilities
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# utilities_ui.unregister()
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from bpy.utils import unregister_class
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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for cls in reversed(classes):
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unregister_class(cls)
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unregister_class(cls)
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#Unregister Settings
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#Unregister Settings
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del bpy.types.Scene.texToolsSettings
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del bpy.types.Scene.texToolsSettings
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@ -1463,6 +1459,9 @@ def unregister():
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km.keymap_items.remove(kmi)
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km.keymap_items.remove(kmi)
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keymaps.clear()
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keymaps.clear()
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#GUI Utilities
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utilities_ui.unregister()
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bpy.types.IMAGE_MT_uvs.remove(menu_IMAGE_uvs)
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bpy.types.IMAGE_MT_uvs.remove(menu_IMAGE_uvs)
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bpy.types.IMAGE_MT_select.remove(menu_IMAGE_select)
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bpy.types.IMAGE_MT_select.remove(menu_IMAGE_select)
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bpy.types.IMAGE_MT_image.remove(menu_IMAGE_MT_image)
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bpy.types.IMAGE_MT_image.remove(menu_IMAGE_MT_image)
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@ -126,17 +126,15 @@ def align_island(uv_vert0, uv_vert1, faces):
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loop[uv_layers].select = True
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loop[uv_layers].select = True
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diff = uv_vert1 - uv_vert0
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diff = uv_vert1 - uv_vert0
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angle = math.atan2(diff.y, diff.x)%(math.pi/2)
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current_angle = math.atan2(diff.y, diff.x)
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angle_to_rotate = round(current_angle / (math.pi/2)) * (math.pi/2) - current_angle
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bpy.ops.uv.select_linked()
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bpy.ops.uv.select_linked()
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bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
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bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
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bpy.ops.uv.cursor_set(location=uv_vert0 + diff/2)
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bpy.ops.uv.cursor_set(location=uv_vert0 + diff/2)
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if angle >= (math.pi/4):
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bpy.ops.transform.rotate(value=angle_to_rotate, orient_axis='Z', constraint_axis=(False, False, False), orient_type='GLOBAL', mirror=False, use_proportional_edit=False)
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angle = angle - (math.pi/2)
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bpy.ops.transform.rotate(value=angle, orient_axis='Z', constraint_axis=(False, False, False), orient_type='GLOBAL', mirror=False, use_proportional_edit=False)
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bpy.utils.register_class(op)
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bpy.utils.register_class(op)
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@ -4,6 +4,7 @@ import operator
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from mathutils import Vector
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from mathutils import Vector
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from collections import defaultdict
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from collections import defaultdict
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from math import pi
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from math import pi
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import sys
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import time
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import time
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from math import radians, hypot
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from math import radians, hypot
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@ -38,7 +39,11 @@ class op(bpy.types.Operator):
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rectify(self, context)
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rectify(self, context)
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return {'FINISHED'}
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return {'FINISHED'}
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def time_clock():
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if sys.version_info >= (3, 3):
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return time.process_time()
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else:
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return time.clock()
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precision = 3
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precision = 3
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@ -61,7 +66,7 @@ def rectify(self, context):
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def main(square = False, snapToClosest = False):
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def main(square = False, snapToClosest = False):
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startTime = time.clock()
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startTime = time_clock()
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obj = bpy.context.active_object
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obj = bpy.context.active_object
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me = obj.data
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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bm = bmesh.from_edit_mesh(me)
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@ -310,7 +315,7 @@ def SuccessFinished(me, startTime):
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#use for backtrack of steps
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#use for backtrack of steps
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#bpy.ops.ed.undo_push()
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#bpy.ops.ed.undo_push()
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bmesh.update_edit_mesh(me)
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bmesh.update_edit_mesh(me)
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#elapsed = round(time.clock()-startTime, 2)
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#elapsed = round(time_clock()-startTime, 2)
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#if (elapsed >= 0.05): operator.report({'INFO'}, "UvSquares finished, elapsed:", elapsed, "s.")
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#if (elapsed >= 0.05): operator.report({'INFO'}, "UvSquares finished, elapsed:", elapsed, "s.")
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return
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return
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@ -155,12 +155,13 @@ def unregister():
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from bpy.types import WindowManager
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from bpy.types import WindowManager
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for preview_collection in preview_collections.values():
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for preview_collection in preview_collections.values():
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bpy.utils.previews.remove(preview_collection)
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bpy.utils.previews.remove(preview_collection)
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preview_collections.clear()
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preview_collection.clear()
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# Unregister icons
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# Unregister icons
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# global preview_icons
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# global preview_icons
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bpy.utils.previews.remove(preview_icons)
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# bpy.utils.previews.remove(preview_icons)
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preview_icons.clear()
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del bpy.types.Scene.TT_bake_mode
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del bpy.types.Scene.TT_bake_mode
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