mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
140 lines
3.5 KiB
Python
140 lines
3.5 KiB
Python
import bpy
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import bmesh
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import operator
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from mathutils import Vector
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from collections import defaultdict
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from math import pi
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from . import utilities_uv
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import imp
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imp.reload(utilities_uv)
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class op(bpy.types.Operator):
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bl_idname = "uv.textools_select_islands_overlap"
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bl_label = "Select outline"
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bl_description = "Select all overlapping UV islands"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if not bpy.context.active_object:
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return False
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if bpy.context.active_object.type != 'MESH':
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return False
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#Only in Edit mode
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if bpy.context.active_object.mode != 'EDIT':
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return False
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#Only in UV editor mode
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if bpy.context.area.type != 'IMAGE_EDITOR':
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return False
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##Requires UV map
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if not bpy.context.object.data.uv_layers:
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return False
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#Not in Synced mode
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if bpy.context.scene.tool_settings.use_uv_select_sync:
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return False
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return True
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def execute(self, context):
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selectOverlap(context)
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return {'FINISHED'}
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def selectOverlap(context):
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print("Execute op_select_islands_overlap")
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# https://developer.blender.org/D2865
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bm = bmesh.from_edit_mesh(bpy.context.active_object.data)
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uv_layers = bm.loops.layers.uv.verify()
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bpy.context.scene.tool_settings.uv_select_mode = 'FACE'
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bpy.ops.uv.select_all(action='SELECT')
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islands_all = utilities_uv.getSelectionIslands()
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# count = len(islands_all)
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islands_bounds = []
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for island in islands_all:
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islands_bounds.append( Island_bounds( island ) )
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groups = []
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unmatched = islands_bounds.copy()
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for islandA in islands_bounds:
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if islandA in unmatched:
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group = [islandA]
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for islandB in unmatched:
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if islandA != islandB and islandA.isEqual(islandB):
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group.append(islandB)
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for item in group:
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unmatched.remove(item)
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groups.append(group)
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print("Group: {} islands, unmatched: {}x".format(len(group), len(unmatched)))
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# groups.append( )
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bpy.ops.uv.select_all(action='DESELECT')
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for group in groups:
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if len(group) > 1:
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for i in range(1, len(group)):
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utilities_uv.set_selected_faces( group[i].faces )
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print("Groups: "+str(len(groups)))
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class Island_bounds:
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faces = []
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center = Vector([0,0])
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min = Vector([0,0])
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max = Vector([0,0])
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def __init__(self, faces):
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bm = bmesh.from_edit_mesh(bpy.context.active_object.data);
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uv_layers = bm.loops.layers.uv.verify();
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# Collect topology stats
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self.faces = faces
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#Select Island
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bpy.ops.uv.select_all(action='DESELECT')
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utilities_uv.set_selected_faces(faces)
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bounds = utilities_uv.getSelectionBBox()
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self.center = bounds['center']
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self.min = bounds['min']
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self.max = bounds['max']
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def isEqual(A, B):
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# Bounding Box AABB intersection?
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min_x = max(A.min.x, B.min.x)
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min_y = max(A.min.y, B.min.y)
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max_x = min(A.max.x, B.max.x)
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max_y = min(A.max.y, B.max.y)
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if not (max_x < min_x or max_y < min_y):
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return True
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return False
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bpy.utils.register_class(op) |