mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
109 lines
2.8 KiB
Python
109 lines
2.8 KiB
Python
import bpy
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import bmesh
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import operator
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import math
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import os
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from bpy.props import *
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from . import settings
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from . import utilities_bake
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class op(bpy.types.Operator):
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bl_idname = "uv.textools_texture_save"
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bl_label = "Save Texture"
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bl_description = "Save the texture"
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name : bpy.props.StringProperty(
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name="image name",
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default = ""
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)
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# Properties used by the file browser
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# filepath = bpy.props.StringProperty(subtype="FILE_PATH")
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# http://nullege.com/codes/show/src%40b%40l%40blenderpython-HEAD%40scripts%40addons_extern%40io_scene_valvesource%40import_smd.py/90/bpy.context.window_manager.fileselect_add/python
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filepath : bpy.props.StringProperty(name="myName.png", description="Texture filepath", maxlen=1024, default="bla bla.png")
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filter_folder : BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
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filter_glob : StringProperty(default="*.png;*.tga;*.jpg;*.tif;*.exr", options={'HIDDEN'})
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def invoke(self, context, event):
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# if self.filepath == "":
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# self.filepath = bpy.context.scene.FBXBundleSettings.path
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# blend_filepath = context.blend_data.filepath
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# https://blender.stackexchange.com/questions/6159/changing-default-text-value-in-file-dialogue
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def draw(self, context):
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layout = self.layout
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layout.label(text="Choose your Unity Asset directory")
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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save_texture(self.filepath)
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return {'FINISHED'}
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def save_texture(path):
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print("Save image.. "+path)
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# class op(bpy.types.Operator):
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# bl_idname = "uv.textools_texture_save"
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# bl_label = "Save Texture"
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# bl_description = "Save the texture"
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# name = bpy.props.StringProperty(
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# name="image name",
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# default = ""
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# )
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# @classmethod
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# def poll(cls, context):
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# return True
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# def execute(self, context):
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# save_texture(self, context)
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# return {'FINISHED'}
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'''
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class op_ui_image_save(bpy.types.Operator):
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bl_idname = "uv.textools_ui_image_save"
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bl_label = "Save image"
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bl_description = "Save this image"
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image_name = bpy.props.StringProperty(
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name="image name",
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default = ""
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)
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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# bpy.context.scene.tool_settings.use_uv_select_sync = False
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# bpy.ops.mesh.select_all(action='SELECT')
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print("Saving image {}".format(self.image_name))
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# bpy.ops.image.save_as()
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return {'FINISHED'}
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'''
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bpy.utils.register_class(op) |