mirror of
https://github.com/drewcassidy/TexTools-Blender
synced 2024-09-01 14:54:44 +00:00
76 lines
2.1 KiB
Python
76 lines
2.1 KiB
Python
import bpy
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import os
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import bmesh
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from mathutils import Vector
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from collections import defaultdict
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from math import pi
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from . import utilities_uv
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class op(bpy.types.Operator):
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"""UV Operator description"""
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bl_idname = "uv.textools_unwrap_faces_iron"
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bl_label = "Iron"
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bl_description = "Unwrap selected faces into a single UV island"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if not bpy.context.active_object:
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return False
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if bpy.context.active_object.type != 'MESH':
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return False
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#Only in Edit mode
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if bpy.context.active_object.mode != 'EDIT':
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return False
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# Need view Face mode
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if tuple(bpy.context.scene.tool_settings.mesh_select_mode)[2] == False:
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return False
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#Only in UV editor mode
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# if bpy.context.area.type != 'IMAGE_EDITOR':
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# return False
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#Requires UV map
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# if not bpy.context.object.data.uv_layers:
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# return False
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# if bpy.context.scene.tool_settings.uv_select_mode != 'FACE':
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# return False
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return True
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def execute(self, context):
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main(context)
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return {'FINISHED'}
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def main(context):
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print("operatyor_faces_iron()")
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#Store selection
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utilities_uv.selection_store()
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bm = bmesh.from_edit_mesh(bpy.context.active_object.data)
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uv_layers = bm.loops.layers.uv.verify()
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bpy.context.scene.tool_settings.uv_select_mode = 'FACE'
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bpy.ops.mesh.mark_seam(clear=True)
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selected_faces = [f for f in bm.faces if f.select]
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# Hard edges to seams
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bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='EDGE')
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bpy.ops.mesh.region_to_loop()
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bpy.ops.mesh.mark_seam(clear=False)
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bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='FACE')
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for face in selected_faces:
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face.select = True
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bpy.ops.uv.unwrap(method='ANGLE_BASED', margin=0.0226216)
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bpy.utils.register_class(op) |