KSP-Conformal-Decals/Source/ConformalDecals/Tweakables/TweakableData.cs

33 lines
949 B
C#
Raw Normal View History

2022-03-15 04:36:50 +00:00
using System;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public abstract class TweakableData : System.Attribute, ISerializationCallbackReceiver {
public string name;
public bool adjustable = true;
public string adjustableKey;
// public string fieldChangedCallback;
public bool useSymmetry = true;
protected TweakableData(string name) {
this.name = name;
adjustableKey = name + "Adjustable";
}
public virtual void Load(ConfigNode node) {
ParseUtil.ParseBoolIndirect(ref adjustable, node, adjustableKey);
}
public virtual void Apply(BaseField baseField, PartModule module) {
baseField.guiActiveEditor = adjustable;
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}