KSP-Conformal-Decals/Source/ConformalDecals/DecalPropertyIDs.cs

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using UnityEngine;
// ReSharper disable InconsistentNaming
namespace ConformalDecals {
public static class DecalPropertyIDs {
public static readonly int _BumpMap = Shader.PropertyToID("_BumpMap");
public static readonly int _BumpMap_ST = Shader.PropertyToID("_BumpMap_ST");
public static readonly int _Cull = Shader.PropertyToID("_Cull");
public static readonly int _Cutoff = Shader.PropertyToID("_Cutoff");
public static readonly int _DecalNormal = Shader.PropertyToID("_DecalNormal");
public static readonly int _DecalOpacity = Shader.PropertyToID("_DecalOpacity");
public static readonly int _DecalTangent = Shader.PropertyToID("_DecalTangent");
public static readonly int _ProjectionMatrix = Shader.PropertyToID("_ProjectionMatrix");
}
}