KSP-Conformal-Decals/Source/ConformalDecals/ConformalDecals.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8</LangVersion>
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<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="dlls\**"/>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Remove="dlls\**"/>
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</ItemGroup>
<ItemGroup>
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<None Remove="dlls\**"/>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" IgnoreExitCode="true"/>
<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
</Target>
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</Project>
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