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Close windows when text part is destroyed
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@ -211,6 +211,11 @@ namespace ConformalDecals {
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public override void OnDestroy() {
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public override void OnDestroy() {
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if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
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if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
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// close all UIs
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if (_textEntryController != null) _textEntryController.Close();
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if (_fillColorPickerController != null) _fillColorPickerController.Close();
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if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
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base.OnDestroy();
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base.OnDestroy();
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}
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}
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