Tweak and compile shaders

This commit is contained in:
Andrew Cassidy 2020-07-01 22:54:30 -07:00
parent 0b83155c42
commit 0aaf0088d8
2 changed files with 3 additions and 1 deletions

View File

@ -25,7 +25,7 @@ Shader "ConformalDecals/Decal/Standard"
}
SubShader
{
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"}
Cull [_Cull]
Ztest LEqual
@ -40,6 +40,7 @@ Shader "ConformalDecals/Decal/Standard"
#pragma fragment frag_forward
#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
#pragma multi_compile_local __ DECAL_PREVIEW
#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
#pragma multi_compile_local __ DECAL_SPECMAP
@ -65,6 +66,7 @@ Shader "ConformalDecals/Decal/Standard"
#pragma fragment frag_forward
#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
#pragma multi_compile_local __ DECAL_PREVIEW
#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
#pragma multi_compile_local __ DECAL_SPECMAP