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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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add CI configuration and reorganize
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16
GameData/ConformalDecals/Resources/Agents.cfg
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16
GameData/ConformalDecals/Resources/Agents.cfg
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AGENT
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{
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name = Peel-N-Stik
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// Peel-N-Stik Adhesive Decals
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title = #LOC_ConformalDecals_agent-peel-n-stick_title
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// Creators of premium stickers and decals for over 50 years, Peel-N-Stik only recently broke into the aerospace industry after noticing the increased demand for branding for rockets and aircraft.
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description = #LOC_ConformalDecals_agent-peel-n-stick_description
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logoURL = ConformalDecals/Flags/Peel-N-Stik
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logoScaledURL = ConformalDecals/Icons/Peel-N-Stik-scaled
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mentality = Commercial
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mentality = EasyGoing 0.3
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}
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9
GameData/ConformalDecals/Resources/Categories.cfg
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9
GameData/ConformalDecals/Resources/Categories.cfg
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// Custom category, requires WildBlueTools to work
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MODCAT
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{
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title = #LOC_ConformalDecals_category-decals_title // Decals
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folderName = ConformalDecals
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normalPath = ConformalDecals/Icons/decals-unselected
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selectedPath = ConformalDecals/Icons/decals-selected
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}
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20
GameData/ConformalDecals/Resources/ConformalDecals.cfg
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20
GameData/ConformalDecals/Resources/ConformalDecals.cfg
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CONFORMALDECALS {
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SHADERBLACKLIST {
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shader = DepthMask
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shader = KSP/Alpha/Cutoff
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shader = KSP/Alpha/Cutoff Bumped
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shader = KSP/Alpha/Translucent
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shader = KSP/Alpha/Translucent Additive
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shader = KSP/Alpha/Translucent Specular
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shader = KSP/Alpha/Unlit Transparent
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shader = KSP/Bumped Specular (Transparent)
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shader = KSP/FX/ScrollingUnlit
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shader = KSP/Particles/Additive
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shader = KSP/Particles/Additive (Soft)
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shader = KSP/Particles/Alpha Blended
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shader = KSP/Particles/Alpha Blended Emissive Cutout
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shader = KSP/Specular (Cutoff)
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shader = KSP/Specular (Transparent)
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shader = Solid Color (Alpha)
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}
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}
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BIN
GameData/ConformalDecals/Resources/conformaldecals.shab
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BIN
GameData/ConformalDecals/Resources/conformaldecals.shab
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