Temporarily remove nonfunctional intersection code

Will probably fix at a later date, but its not needed for the plugin to work
This commit is contained in:
Andrew Cassidy 2020-06-08 02:16:30 -07:00
parent 0375d25105
commit 10300f7f80
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2 changed files with 17 additions and 23 deletions

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8c0cdc1e59cda8543d4982273469cf0bd577130fd451dc4ac219748f5e1ac9df
oid sha256:1f8a1ff89feeae2d29fb7b378f6b65a2daea3962dfd8c36b136be8858487ec37
size 34816

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@ -22,8 +22,6 @@ namespace ConformalDecals {
}
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {
var targetBounds = _targetRenderer.bounds;
if (projectorBounds.Intersects(targetBounds)) {
_projectionEnabled = true;
var targetMaterial = _targetRenderer.sharedMaterial;
@ -50,10 +48,6 @@ namespace ConformalDecals {
}
}
}
else {
_projectionEnabled = false;
}
}
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (_projectionEnabled) {