mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Add projection logic
This commit is contained in:
parent
bd1a588ff7
commit
1287e729eb
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -10,7 +10,7 @@
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<LangVersion>7.3</LangVersion>
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<LangVersion>8</LangVersion>
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<RootNamespace>ConformalDecals</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@ -37,24 +37,25 @@
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Shabby.dll</HintPath>
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</Reference>
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs"/>
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs"/>
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<Compile Include="ModuleConformalDecal.cs"/>
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<Compile Include="Logging.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs" />
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs" />
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<Compile Include="ProjectionTarget.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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<Compile Include="Logging.cs" />
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<Compile Include="OrientedBounds.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/Releases/ConformalDecals/Gamedata'"</PostBuildEvent>
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</PropertyGroup>
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@ -4,32 +4,39 @@ using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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public class MaterialPropertyCollection {
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public Shader ShaderRef { get; }
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public TextureMaterialProperty MainTextureMaterial { get; }
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public TextureMaterialProperty MainTextureProperty { get; }
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public Material ParsedMaterial { get; }
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public bool UseBaseNormal { get; }
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private List<MaterialProperty> _materialModifiers;
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private List<TextureMaterialProperty> _texturePropertyMaterialModifiers;
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private readonly List<MaterialProperty> _materialProperties;
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private readonly List<TextureMaterialProperty> _textureMaterialProperties;
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public String BaseNormalSrc { get; }
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public String BaseNormalDest { get; }
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private const string _normalTextureName = "_BumpMap";
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public MaterialPropertyCollection(ConfigNode node, PartModule module) {
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_materialModifiers = new List<MaterialProperty>();
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_texturePropertyMaterialModifiers = new List<TextureMaterialProperty>();
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var shaderString = node.GetValue("shader");
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// Initialize fields
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_materialProperties = new List<MaterialProperty>();
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_textureMaterialProperties = new List<TextureMaterialProperty>();
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if (shaderString == null)
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throw new FormatException("Missing shader name in material");
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// Get shader
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var shaderString = node.GetValue("shader") ?? throw new FormatException("Missing shader name in material");
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if (shaderString == string.Empty)
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throw new FormatException("Empty shader name in material");
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var shaderRef = Shabby.Shabby.FindShader(shaderString);
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// note to self: null coalescing does not work on UnityEngine classes
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if (shaderRef == null) {
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throw new FormatException($"Shader not found: '{shaderString}'");
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}
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//TODO: USE SHABBY PROVIDED METHOD HERE INSTEAD
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ShaderRef = Shader.Find(shaderString);
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if (ShaderRef == null) throw new FormatException($"Shader not found: {shaderString}");
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ParsedMaterial = new Material(shaderRef);
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// Get useBaseNormal value
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var useBaseNormalString = node.GetValue("useBaseNormal");
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if (useBaseNormalString != null) {
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@ -44,6 +51,11 @@ namespace ConformalDecals.MaterialModifiers {
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UseBaseNormal = false;
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}
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// Get basenormal source and destination property names
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BaseNormalSrc = node.GetValue("baseNormalSource") ?? _normalTextureName;
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BaseNormalDest = node.GetValue("baseNormalDestination") ?? _normalTextureName;
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// Parse all materialProperties
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foreach (ConfigNode propertyNode in node.nodes) {
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try {
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MaterialProperty property;
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@ -60,26 +72,27 @@ namespace ConformalDecals.MaterialModifiers {
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property = new TextureMaterialProperty(propertyNode);
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var textureModifier = (TextureMaterialProperty) property;
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if (textureModifier.IsMain) {
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if (MainTextureMaterial == null) {
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MainTextureMaterial = textureModifier;
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if (MainTextureProperty == null) {
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MainTextureProperty = textureModifier;
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}
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else {
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// multiple textures have been marked as main!
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// non-fatal issue, ignore this one and keep using current main texture
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module.LogWarning(
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$"Material texture property {textureModifier.TextureUrl} is marked as main, but material already has a main texture! \n" +
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$"Defaulting to {MainTextureMaterial.TextureUrl}");
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$"Defaulting to {MainTextureProperty.TextureUrl}");
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}
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}
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_texturePropertyMaterialModifiers.Add(textureModifier);
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_textureMaterialProperties.Add(textureModifier);
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break;
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default:
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throw new FormatException($"Invalid property type '{propertyNode.name}' in material");
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}
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_materialModifiers.Add(property);
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_materialProperties.Add(property);
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property.Modify(ParsedMaterial);
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}
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catch (Exception e) {
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@ -89,5 +102,13 @@ namespace ConformalDecals.MaterialModifiers {
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}
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}
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}
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public void UpdateMaterial(Vector2 scale) {
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foreach (var textureProperty in _textureMaterialProperties) {
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textureProperty.UpdateScale(ParsedMaterial, scale);
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}
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}
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}
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}
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@ -6,15 +6,17 @@ namespace ConformalDecals.MaterialModifiers {
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public string TextureUrl { get; }
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public Texture2D TextureRef { get; }
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private Vector2 _textureOffset;
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private Vector2 _textureScale;
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public bool IsNormal { get; }
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public bool IsMain { get; }
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public bool AutoScale { get; }
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public Rect TileRect { get; }
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public float AspectRatio => TileRect.height / TileRect.width;
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private readonly Vector2 _textureOffset;
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private readonly Vector2 _textureScale;
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public TextureMaterialProperty(ConfigNode node) : base(node) {
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TextureUrl = node.GetValue("textureURL");
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@ -28,9 +30,9 @@ namespace ConformalDecals.MaterialModifiers {
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if (TextureRef == null)
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throw new Exception($"Cannot get texture from texture info '{TextureUrl}' isNormalMap = {IsNormal}");
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IsNormal = ParsePropertyBool(node, "isNormalMap", true, false);
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IsMain = ParsePropertyBool(node, "isMain", true, false);
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AutoScale = ParsePropertyBool(node, "autoScale", true, false);
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IsNormal = ParsePropertyBool(node, "isNormalMap", true);
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IsMain = ParsePropertyBool(node, "isMain", true);
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AutoScale = ParsePropertyBool(node, "autoScale", true);
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TileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, TextureRef.width, TextureRef.height));
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_textureScale.x = TileRect.width / TextureRef.width;
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86
Source/ConformalDecals/ProjectionTarget.cs
Normal file
86
Source/ConformalDecals/ProjectionTarget.cs
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@ -0,0 +1,86 @@
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using System;
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using ConformalDecals.MaterialModifiers;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals {
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public class ProjectionTarget {
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private static readonly int _projectionMatrixID = Shader.PropertyToID("_ProjectionMatrix");
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private static readonly int _decalNormalID = Shader.PropertyToID("_DecalNormal");
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private static readonly int _decalTangentID = Shader.PropertyToID("_DecalTangent");
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// Projector object data
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public Transform Projector;
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// Target object data
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public readonly Transform Target;
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private readonly Renderer _targetRenderer;
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private readonly Mesh _targetMesh;
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private Boolean _projectionEnabled;
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// property block
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public readonly MaterialPropertyBlock DecalMPB;
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public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, MaterialPropertyCollection properties) {
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Target = targetRenderer.transform;
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_targetRenderer = targetRenderer;
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_targetMesh = targetMesh;
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var targetMaterial = targetRenderer.sharedMaterial;
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DecalMPB = new MaterialPropertyBlock();
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if (properties.UseBaseNormal) {
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var normalSrcID = Shader.PropertyToID(properties.BaseNormalSrc);
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var normalDestID = Shader.PropertyToID(properties.BaseNormalDest);
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var normalDestIDST = Shader.PropertyToID(properties.BaseNormalDest + "_ST");
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var normal = targetMaterial.GetTexture(normalSrcID);
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if (normal != null) {
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DecalMPB.SetTexture(normalDestID, targetMaterial.GetTexture(normalSrcID));
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var normalScale = targetMaterial.GetTextureScale(normalSrcID);
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var normalOffset = targetMaterial.GetTextureOffset(normalSrcID);
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DecalMPB.SetVector(normalDestIDST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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}
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}
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public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds) {
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var projectorToTargetMatrix = Target.worldToLocalMatrix * Projector.localToWorldMatrix;
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var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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DecalMPB.SetMatrix(_projectionMatrixID, projectionMatrix);
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DecalMPB.SetVector(_decalNormalID, decalNormal);
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DecalMPB.SetVector(_decalTangentID, decalTangent);
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var targetBounds = new OrientedBounds(Target.localToWorldMatrix, _targetRenderer.bounds);
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_projectionEnabled = projectorBounds.Intersects(targetBounds);
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}
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public bool Render(Material decalMaterial) {
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if (_projectionEnabled) {
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if (HighLogic.LoadedSceneIsEditor) {
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var camera = EditorLogic.fetch.editorCamera;
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Graphics.DrawMesh(_targetMesh, Target.worldToLocalMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
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return true;
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}
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if (HighLogic.LoadedSceneIsFlight) {
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foreach (var camera in FlightCamera.fetch.cameras)
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{
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Graphics.DrawMesh(_targetMesh, Target.worldToLocalMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
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}
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return true;
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}
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}
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return false;
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}
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}
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}
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