mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Add basic ui controller
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@ -14,11 +14,21 @@ namespace ConformalDecals.UI {
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var prefabs = AssetBundle.LoadFromFile(Path + "ui.conformaldecals");
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textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
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ProcessWindow(textEntryPrefab);
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Debug.Log("[ConformalDecals] UI prefabs loaded and modified");
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Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.renderMode}");
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Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingOrder}");
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Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingLayerID}");
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Debug.Log($"[ConformalDecals] {MainCanvasUtil.MainCanvas.sortingLayerName}");
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foreach (var layer in SortingLayer.layers) {
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Debug.Log(layer.name);
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Debug.Log(layer.id);
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Debug.Log(layer.value);
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}
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var window = Instantiate(UILoader.textEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
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}
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@ -54,7 +64,7 @@ namespace ConformalDecals.UI {
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ProcessSelectable(tag.gameObject, skin.toggle);
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break;
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case UITag.UIType.Slider:
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ProcessSlider(tag.gameObject, skin.horizontalScrollbar, skin.horizontalScrollbarThumb, skin.verticalScrollbar, skin.verticalScrollbarThumb);
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ProcessSlider(tag.gameObject, skin.horizontalSlider, skin.horizontalSliderThumb, skin.verticalSlider, skin.verticalSliderThumb);
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break;
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case UITag.UIType.Box:
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ProcessSelectable(tag.gameObject, skin.box);
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@ -68,7 +78,7 @@ namespace ConformalDecals.UI {
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case UITag.UIType.Header:
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ProcessText(tag.GetComponent<TextMeshProUGUI>(), font, new Color(0.718f, 0.996f, 0.000f, 1.000f), 16);
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break;
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}
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}
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}
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}
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@ -79,13 +89,13 @@ namespace ConformalDecals.UI {
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private static void ProcessImage(Image image, UIStyleState state) {
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image.sprite = state.background;
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image.color = Color.white;
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image.type = Image.Type.Sliced;
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image.type = Image.Type.Sliced;
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}
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private static void ProcessSelectable(GameObject gameObject, UIStyle style) {
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var selectable = gameObject.GetComponent<Selectable>();
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if (selectable == null) throw new FormatException("No Selectable component present");
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ProcessImage(selectable.image, style.normal);
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selectable.transition = Selectable.Transition.SpriteSwap;
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@ -94,7 +104,6 @@ namespace ConformalDecals.UI {
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state.highlightedSprite = style.highlight.background;
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state.pressedSprite = style.active.background;
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state.disabledSprite = style.disabled.background;
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selectable.spriteState = state;
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}
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