Disable projection onto decal shaders

feature-better-tweakables
Andrew Cassidy 4 years ago
parent 261da9194b
commit 1ad6a1fa50

@ -22,7 +22,7 @@ Shader "ConformalDecals/Feature/Bumped"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Geometry+100" } Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull] Cull [_Cull]
Ztest LEqual Ztest LEqual

@ -25,7 +25,7 @@ Shader "ConformalDecals/Paint/Diffuse"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Geometry+100" } Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull] Cull [_Cull]
Ztest LEqual Ztest LEqual

@ -27,7 +27,7 @@ Shader "ConformalDecals/Paint/DiffuseSDF"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Geometry+100" } Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull] Cull [_Cull]
Ztest LEqual Ztest LEqual

@ -30,7 +30,7 @@ Shader "ConformalDecals/Paint/Specular"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Geometry+100" } Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull] Cull [_Cull]
Ztest LEqual Ztest LEqual

@ -32,7 +32,7 @@ Shader "ConformalDecals/Paint/SpecularSDF"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Geometry+100" } Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull] Cull [_Cull]
Ztest LEqual Ztest LEqual

@ -12,7 +12,7 @@ Shader "ConformalDecals/SelectionGlow"
} }
SubShader SubShader
{ {
Tags { "Queue" = "Transparent" } Tags { "Queue" = "Transparent" "IgnoreProjector" = "true" }
Cull Back Cull Back
ZWrite Off ZWrite Off

Loading…
Cancel
Save