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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Mostly fix VAB decal issues
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@ -61,7 +61,7 @@ inline half4 KSPLightingStandardSpecular_Deferred (SurfaceOutputStandardSpecular
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outEmission = half4(s.Emission, s.Alpha);
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#ifndef UNITY_HDR_ON
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outEmission.rgb = exp2(-outEmission.rgb);
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outEmission.rgb = saturate(exp2(-outEmission.rgb));
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#endif
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return outEmission;
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@ -228,7 +228,12 @@ void frag_deferred (v2f IN,
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o.Normal = WorldNormal;
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#endif
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#ifdef DECAL_PREVIEW
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o.Alpha = 1;
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#endif
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KSPLightingStandardSpecular_Deferred(o, outGBuffer0, outGBuffer1, outGBuffer2, outEmission);
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outGBuffer0.a = o.Alpha;
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outGBuffer1 *= o.Alpha;
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outGBuffer2.a = o.Alpha;
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@ -18,7 +18,7 @@ void surf(DecalSurfaceInput IN, inout SurfaceOutputStandardSpecular o) {
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#ifdef DECAL_SPECMAP
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float4 specular = tex2D(_SpecMap, IN.uv_specmap);
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o.Specular = specular
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o.Specular = specular;
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#endif
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o.Smoothness = _Shininess;
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@ -119,12 +119,7 @@
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#pragma fragment frag_deferred_prepass
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#pragma target 3.0
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#pragma multi_compile_deferred nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile_local __ DECAL_PREVIEW
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// #pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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// #pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "UnityCG.cginc"
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@ -140,21 +135,26 @@
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{
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Name "DEFERRED"
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Tags { "LightMode" = "Deferred" }
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ZWrite [_ZWrite]
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ZWrite On
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ZTest LEqual
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Offset -1, -1
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Blend 0 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 0 SrcAlpha OneMinusSrcAlpha, One One
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Blend 1 One One
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Blend 2 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 3 SrcAlpha OneMinusSrcAlpha, Zero One
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Stencil {
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Ref 8
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Comp Always
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Pass Replace
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_deferred
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#pragma target 3.0
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#pragma multi_compile_deferred nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile __ UNITY_HDR_ON
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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@ -169,5 +169,7 @@
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ENDCG
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}
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UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
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}
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}
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@ -120,12 +120,7 @@
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#pragma fragment frag_deferred_prepass
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#pragma target 3.0
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#pragma multi_compile_deferred nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile_local __ DECAL_PREVIEW
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// #pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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// #pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "UnityCG.cginc"
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@ -149,13 +144,18 @@
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Blend 2 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 3 SrcAlpha OneMinusSrcAlpha, Zero One
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Stencil {
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Ref 8
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Comp Always
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Pass Replace
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_deferred
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#pragma target 3.0
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#pragma multi_compile_deferred nolightmap nodirlightmap nodynlightmap
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#pragma skip_variants SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING POINT_COOKIE
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#pragma multi_compile __ UNITY_HDR_ON
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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Binary file not shown.
@ -45,6 +45,7 @@ namespace ConformalDecals.MaterialProperties {
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_decalMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Off);
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_decalMaterial.SetInt(DecalPropertyIDs._ZWrite, 0);
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_decalMaterial.renderQueue = RenderQueue;
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_decalMaterial.SetShaderPassEnabled("SHADOWCASTER", false);
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}
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return _decalMaterial;
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@ -59,6 +60,7 @@ namespace ConformalDecals.MaterialProperties {
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_previewMaterial.EnableKeyword("DECAL_PREVIEW");
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_previewMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Back);
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_previewMaterial.SetInt(DecalPropertyIDs._ZWrite, 1);
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_previewMaterial.SetShaderPassEnabled("DEFERRED_PREPASS", false);
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}
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return _previewMaterial;
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