Add parser for material properties

feature-multiSDF
Andrew Cassidy 4 years ago
parent c0a16e9bbd
commit 1ed0cfacb7

@ -47,6 +47,7 @@
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifierCollection.cs" />
<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
<Compile Include="ModuleConformalDecal.cs" />
<Compile Include="Logging.cs" />

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
public class MaterialModifierCollection {
public Shader ShaderRef { get; }
public TexturePropertyMaterialModifier MainTexture { get; }
private List<MaterialModifier> _materialModifiers;
private List<TexturePropertyMaterialModifier> _texturePropertyMaterialModifiers;
public MaterialModifierCollection(ConfigNode node) {
var shaderString = node.GetValue("shader");
if (shaderString == null)
throw new FormatException($"Missing shader name in material");
if (shaderString == string.Empty)
throw new FormatException($"Empty shader name in material");
_materialModifiers = new List<MaterialModifier>();
_texturePropertyMaterialModifiers = new List<TexturePropertyMaterialModifier>();
//TODO: USE SHABBY PROVIDED METHOD HERE INSTEAD
ShaderRef = Shader.Find(shaderString);
if (ShaderRef == null) throw new FormatException($"Shader not found: {shaderString}");
foreach (ConfigNode propertyNode in node.nodes) {
try {
MaterialModifier modifier;
switch (propertyNode.name) {
case "FLOAT":
modifier = new FloatPropertyMaterialModifier(propertyNode);
break;
case "COLOR":
modifier = new ColorPropertyMaterialModifier(propertyNode);
break;
case "TEXTURE":
modifier = new TexturePropertyMaterialModifier(propertyNode);
var textureModifier = modifier as TexturePropertyMaterialModifier;
if (textureModifier.IsMain) {
if (MainTexture != null) {
MainTexture = textureModifier;
}
else {
Debug.LogWarning(
$"Material texture property {textureModifier.TextureUrl} is marked as main, but material already has a main texture! \n" +
$"Defaulting to {MainTexture.TextureUrl}");
}
}
_texturePropertyMaterialModifiers.Add(textureModifier);
break;
default:
throw new FormatException($"Invalid property type '{propertyNode.name}' in material");
break;
}
_materialModifiers.Add(modifier);
}
catch (Exception e) {
Debug.LogError(e.Message);
}
}
}
}
}

@ -3,8 +3,8 @@ using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
public class TexturePropertyMaterialModifier : MaterialModifier {
private readonly string _textureURL;
private readonly Texture2D _texture;
public string TextureUrl { get; }
public Texture2D TextureRef { get; }
private Vector2 _textureOffset;
private Vector2 _textureScale;
@ -16,32 +16,32 @@ namespace ConformalDecals.MaterialModifiers {
public Rect TileRect { get; }
public TexturePropertyMaterialModifier(ConfigNode node) : base(node) {
_textureURL = node.GetValue("textureURL");
TextureUrl = node.GetValue("textureURL");
var textureInfo = GameDatabase.Instance.GetTextureInfo(_textureURL);
var textureInfo = GameDatabase.Instance.GetTextureInfo(TextureUrl);
if (textureInfo == null)
throw new Exception($"Cannot find texture: '{_textureURL}'");
throw new Exception($"Cannot find texture: '{TextureUrl}'");
_texture = IsNormal ? textureInfo.normalMap : textureInfo.texture;
TextureRef = IsNormal ? textureInfo.normalMap : textureInfo.texture;
if (_texture == null)
throw new Exception($"Cannot get texture from texture info '{_textureURL}' isNormalMap = {IsNormal}");
if (TextureRef == null)
throw new Exception($"Cannot get texture from texture info '{TextureUrl}' isNormalMap = {IsNormal}");
IsNormal = ParsePropertyBool(node, "isNormalMap", true, false);
IsMain = ParsePropertyBool(node, "isMain", true, false);
AutoScale = ParsePropertyBool(node, "autoScale", true, false);
TileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, _texture.width, _texture.height));
TileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, TextureRef.width, TextureRef.height));
_textureScale.x = TileRect.width / _texture.width;
_textureScale.y = TileRect.height / _texture.height;
_textureScale.x = TileRect.width / TextureRef.width;
_textureScale.y = TileRect.height / TextureRef.height;
_textureOffset.x = TileRect.x / _texture.width;
_textureOffset.y = TileRect.y / _texture.height;
_textureOffset.x = TileRect.x / TextureRef.width;
_textureOffset.y = TileRect.y / TextureRef.height;
}
public override void Modify(Material material) {
material.SetTexture(_propertyID, _texture);
material.SetTexture(_propertyID, TextureRef);
material.SetTextureOffset(_propertyID, _textureOffset);
material.SetTextureScale(_propertyID, _textureScale);
}

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