Disable projection onto decal shaders

pull/21/head
Andrew Cassidy 4 years ago
parent ac08818a59
commit 26129a8354
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -22,7 +22,7 @@ Shader "ConformalDecals/Feature/Bumped"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

@ -25,7 +25,7 @@ Shader "ConformalDecals/Paint/Diffuse"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

@ -27,7 +27,7 @@ Shader "ConformalDecals/Paint/DiffuseSDF"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

@ -30,7 +30,7 @@ Shader "ConformalDecals/Paint/Specular"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

@ -32,7 +32,7 @@ Shader "ConformalDecals/Paint/SpecularSDF"
}
SubShader
{
Tags { "Queue" = "Geometry+100" }
Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
Cull [_Cull]
Ztest LEqual

@ -12,7 +12,7 @@ Shader "ConformalDecals/SelectionGlow"
}
SubShader
{
Tags { "Queue" = "Transparent" }
Tags { "Queue" = "Transparent" "IgnoreProjector" = "true" }
Cull Back
ZWrite Off

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6021352c2c8a9fe77df77838ae961d4ccaeeef51295bcdecbb798cfbbad00a52
size 170261
oid sha256:0f28c5cee84474aed6d74cb4d6be9a996ae8bc8791b60d12009605f3dc913d65
size 170325

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