Fix DLL copying
parent
833ec43a52
commit
2793f5fcb1
@ -1,72 +1,55 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8</LangVersion>
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<LangVersion>8</LangVersion>
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<IsPackable>false</IsPackable>
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<IsPackable>false</IsPackable>
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<PlatformTarget>x64</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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<PostBuildEvent>echo "hello world"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\Assembly-CSharp.dll</HintPath>
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<HintPath>dlls\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\KSPAssets.dll</HintPath>
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<HintPath>dlls\Shabby.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\Shabby.dll</HintPath>
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<HintPath>dlls\UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.dll</HintPath>
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<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.InputLegacyModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.TextCoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Remove="dlls\**" />
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<Compile Remove="dlls\**"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Remove="dlls\**" />
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<EmbeddedResource Remove="dlls\**"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Remove="dlls\**" />
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<None Remove="dlls\**"/>
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</ItemGroup>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" IgnoreExitCode="true"/>
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<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
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</Target>
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</Project>
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</Project>
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