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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Rename font file to avoid windows legacy features
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GameData/ConformalDecals/Resources/conformaldecals.decalfont
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GameData/ConformalDecals/Resources/conformaldecals.decalfont
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:8580f3c17793051fdc08447401fb7920665ad681ff352588508044b662a3240b
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size 364900
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@ -36,6 +36,9 @@
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\KSPAssets.dll</HintPath>
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</Reference>
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Shabby.dll</HintPath>
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</Reference>
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace ConformalDecals.Text {
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/// KSP database loader for KSPFont files which contain TextMeshPro font assets
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[DatabaseLoaderAttrib(new[] {"kspfont"})]
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[DatabaseLoaderAttrib(new[] {"decalfont"})]
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public class FontLoader : DatabaseLoader<GameDatabase.TextureInfo> {
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private const string FallbackName = "NotoSans-Regular SDF";
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private static TMP_FontAsset _fallbackFont;
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