Rename MaterialModifiers namespace

feature-multiSDF
Andrew Cassidy 4 years ago
parent 8acf17f189
commit 35381fae65

@ -54,11 +54,11 @@
<Compile Include="DecalConfig.cs" />
<Compile Include="DecalIconFixer.cs" />
<Compile Include="DecalPropertyIDs.cs" />
<Compile Include="MaterialModifiers\MaterialColorProperty.cs" />
<Compile Include="MaterialModifiers\MaterialFloatProperty.cs" />
<Compile Include="MaterialModifiers\MaterialProperty.cs" />
<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs" />
<Compile Include="MaterialModifiers\MaterialTextureProperty.cs" />
<Compile Include="MaterialProperties\MaterialColorProperty.cs" />
<Compile Include="MaterialProperties\MaterialFloatProperty.cs" />
<Compile Include="MaterialProperties\MaterialProperty.cs" />
<Compile Include="MaterialProperties\MaterialPropertyCollection.cs" />
<Compile Include="MaterialProperties\MaterialTextureProperty.cs" />
<Compile Include="ModuleConformalFlag.cs" />
<Compile Include="ProjectionTarget.cs" />
<Compile Include="ModuleConformalDecal.cs" />

@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
namespace ConformalDecals.MaterialProperties {
public class MaterialColorProperty : MaterialProperty {
[SerializeField] public Color color;

@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
namespace ConformalDecals.MaterialProperties {
public class MaterialFloatProperty : MaterialProperty {
[SerializeField] public float value;

@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
namespace ConformalDecals.MaterialProperties {
public abstract class MaterialProperty : ScriptableObject {
public string PropertyName {
get => _propertyName;

@ -5,7 +5,7 @@ using UniLinq;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals.MaterialModifiers {
namespace ConformalDecals.MaterialProperties {
public class MaterialPropertyCollection : ScriptableObject, ISerializationCallbackReceiver {
public int RenderQueue {
get => _renderQueue;

@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
namespace ConformalDecals.MaterialProperties {
public class MaterialTextureProperty : MaterialProperty {
[SerializeField] public bool isNormal;
[SerializeField] public bool isMain;

@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using ConformalDecals.MaterialModifiers;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Util;
using UnityEngine;
@ -48,6 +48,8 @@ namespace ConformalDecals {
/// </remarks>
[KSPField] public string decalProjector = "Decal-Projector";
[KSPField] public string decalCollider = "Decal-Collider";
// Parameters
[KSPField] public bool scaleAdjustable = true;

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