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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Rename MaterialModifiers namespace
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@ -54,11 +54,11 @@
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<Compile Include="DecalConfig.cs" />
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<Compile Include="DecalIconFixer.cs" />
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<Compile Include="DecalPropertyIDs.cs" />
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<Compile Include="MaterialModifiers\MaterialColorProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialFloatProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs" />
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<Compile Include="MaterialModifiers\MaterialTextureProperty.cs" />
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<Compile Include="MaterialProperties\MaterialColorProperty.cs" />
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<Compile Include="MaterialProperties\MaterialFloatProperty.cs" />
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<Compile Include="MaterialProperties\MaterialProperty.cs" />
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<Compile Include="MaterialProperties\MaterialPropertyCollection.cs" />
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<Compile Include="MaterialProperties\MaterialTextureProperty.cs" />
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<Compile Include="ModuleConformalFlag.cs" />
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<Compile Include="ProjectionTarget.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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@ -1,7 +1,7 @@
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using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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namespace ConformalDecals.MaterialProperties {
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public class MaterialColorProperty : MaterialProperty {
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[SerializeField] public Color color;
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@ -1,7 +1,7 @@
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using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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namespace ConformalDecals.MaterialProperties {
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public class MaterialFloatProperty : MaterialProperty {
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[SerializeField] public float value;
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@ -1,7 +1,7 @@
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using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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namespace ConformalDecals.MaterialProperties {
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public abstract class MaterialProperty : ScriptableObject {
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public string PropertyName {
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get => _propertyName;
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@ -5,7 +5,7 @@ using UniLinq;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals.MaterialModifiers {
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namespace ConformalDecals.MaterialProperties {
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public class MaterialPropertyCollection : ScriptableObject, ISerializationCallbackReceiver {
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public int RenderQueue {
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get => _renderQueue;
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@ -1,7 +1,7 @@
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using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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namespace ConformalDecals.MaterialProperties {
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public class MaterialTextureProperty : MaterialProperty {
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[SerializeField] public bool isNormal;
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[SerializeField] public bool isMain;
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using ConformalDecals.MaterialModifiers;
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using ConformalDecals.MaterialProperties;
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using ConformalDecals.Util;
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using UnityEngine;
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@ -48,6 +48,8 @@ namespace ConformalDecals {
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/// </remarks>
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[KSPField] public string decalProjector = "Decal-Projector";
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[KSPField] public string decalCollider = "Decal-Collider";
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// Parameters
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[KSPField] public bool scaleAdjustable = true;
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