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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Better normal map handling for parts with no normals
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@ -250,6 +250,10 @@ namespace ConformalDecals {
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UpdateMaterials();
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if (HighLogic.LoadedSceneIsEditor) {
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UpdateTweakables();
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}
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if (HighLogic.LoadedSceneIsGame) {
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UpdateScale();
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}
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@ -278,7 +282,7 @@ namespace ConformalDecals {
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UpdateTweakables();
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}
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materialProperties.SetRenderQueue(DecalQueue);
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materialProperties.RenderQueue = DecalQueue;
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UpdateMaterials();
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