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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Better normal map handling for parts with no normals
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@ -7,15 +7,25 @@ using UnityEngine.Rendering;
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namespace ConformalDecals.MaterialModifiers {
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public class MaterialPropertyCollection : ScriptableObject, ISerializationCallbackReceiver {
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public int RenderQueue {
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get => _renderQueue;
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set {
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_renderQueue = value;
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if (_decalMaterial != null) _decalMaterial.renderQueue = value;
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}
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}
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[SerializeField] private Shader _shader;
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[SerializeField] private MaterialTextureProperty _mainTexture;
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[SerializeField] private string[] _serializedNames;
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[SerializeField] private MaterialProperty[] _serializedProperties;
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private Dictionary<string, MaterialProperty> _materialProperties;
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private Material _decalMaterial;
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private Material _previewMaterial;
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private int _renderQueue = 2100;
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public Shader DecalShader => _shader;
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@ -25,6 +35,7 @@ namespace ConformalDecals.MaterialModifiers {
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_decalMaterial = new Material(_shader);
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_decalMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Off);
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_decalMaterial.renderQueue = RenderQueue;
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}
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return _decalMaterial;
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@ -185,10 +196,6 @@ namespace ConformalDecals.MaterialModifiers {
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_previewMaterial = null;
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}
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public void SetRenderQueue(int queue) {
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DecalMaterial.renderQueue = queue;
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}
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public void UpdateScale(Vector2 scale) {
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foreach (var entry in _materialProperties) {
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if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
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@ -250,6 +250,10 @@ namespace ConformalDecals {
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UpdateMaterials();
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if (HighLogic.LoadedSceneIsEditor) {
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UpdateTweakables();
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}
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if (HighLogic.LoadedSceneIsGame) {
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UpdateScale();
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}
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@ -278,7 +282,7 @@ namespace ConformalDecals {
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UpdateTweakables();
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}
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materialProperties.SetRenderQueue(DecalQueue);
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materialProperties.RenderQueue = DecalQueue;
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UpdateMaterials();
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@ -34,8 +34,7 @@ namespace ConformalDecals {
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
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if (useBaseNormal) {
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if (targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
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@ -44,11 +43,9 @@ namespace ConformalDecals {
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_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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else {
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Debug.Log("Using blank normal");
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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}
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}
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}
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public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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if (_projectionEnabled) {
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