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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Fix decals not projecting when loading prefabs
• Add support for regex shader blacklisting • Re-allow projecting onto transparentFX
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7
GameData/ConformalDecals/Patches/Waterfall.cfg
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7
GameData/ConformalDecals/Patches/Waterfall.cfg
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@ -0,0 +1,7 @@
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// Prevent projection onto Waterfall plumes
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CONFORMALDECALS:NEEDS[Waterfall] {
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SHADERBLACKLIST {
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shaderRegex = Waterfall/.*
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}
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}
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@ -4,21 +4,13 @@ CONFORMALDECALS {
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SHADERBLACKLIST {
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shader = DepthMask
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shader = KSP/Alpha/Cutoff
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shader = KSP/Alpha/Cutoff Bumped
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shader = KSP/Alpha/Translucent
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shader = KSP/Alpha/Translucent Additive
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shader = KSP/Alpha/Translucent Specular
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shader = KSP/Alpha/Unlit Transparent
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shader = KSP/Bumped Specular (Transparent)
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shader = KSP/FX/ScrollingUnlit
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shader = KSP/Particles/Additive
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shader = KSP/Particles/Additive (Soft)
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shader = KSP/Particles/Alpha Blended
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shader = KSP/Particles/Alpha Blended Emissive Cutout
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shader = KSP/Specular (Cutoff)
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shader = KSP/Specular (Transparent)
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shader = Solid Color (Alpha)
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shaderRegex = KSP/Alpha/.*
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shaderRegex = KSP/Particles/.*
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}
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FONT {
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