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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Documentation pass
nobody will ever read these why am I doing this
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@ -6,53 +6,149 @@ using UnityEngine;
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namespace ConformalDecals {
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public class ModuleConformalDecal : PartModule {
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// CONFIGURABLE VALUES
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/// <summary>
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/// Decal scale factor, in meters.
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/// </summary>
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[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float scale = 1.0f;
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/// <summary>
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/// Projection depth value for the decal projector, in meters.
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/// </summary>
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[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.02f)]
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public float depth = 0.2f;
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/// <summary>
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/// Opacity value for the decal shader.
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/// </summary>
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float opacity = 1.0f;
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/// <summary>
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/// Alpha cutoff value for the decal shader.
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/// </summary>
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float cutoff = 0.5f;
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[KSPField] public string shader = "ConformalDecals/Paint/Diffuse";
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[KSPField] public string decalFront = string.Empty;
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[KSPField] public string decalBack = string.Empty;
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[KSPField] public string decalModel = string.Empty;
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/// <summary>
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/// Decal front transform name. Required
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/// </summary>
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[KSPField] public string decalFront = string.Empty;
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/// <summary>
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/// Decal back transform name. Required if <see cref="updateBackScale"/> is true.
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/// </summary>
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[KSPField] public string decalBack = string.Empty;
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/// <summary>
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/// Decal model transform name. Is rescaled to preview the decal scale when unattached.
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/// </summary>
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/// <remarks>
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/// If unspecified, the decal front transform is used instead.
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/// </remarks>
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[KSPField] public string decalModel = string.Empty;
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/// <summary>
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/// Decal projector transform name. The decal will project along the +Z axis of this transform.
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/// </summary>
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/// <remarks>
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/// if unspecified, the part "model" transform will be used instead.
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/// </remarks>
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[KSPField] public string decalProjector = string.Empty;
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/// <summary>
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/// Should the scale be adjustable in the editor? Default true.
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/// </summary>
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[KSPField] public bool scaleAdjustable = true;
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/// <summary>
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/// Should the depth be adjustable in the editor? Default true.
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/// </summary>
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[KSPField] public bool depthAdjustable = true;
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/// <summary>
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/// Should the opacity be adjustable in the editor? Default true.
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/// </summary>
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[KSPField] public bool opacityAdjustable = true;
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/// <summary>
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/// Should the alpha cutoff be adjustable in the editor? Default true.
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/// </summary>
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[KSPField] public bool cutoffAdjustable = true;
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/// <summary>
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/// Available scale range in the editor, in meters. Comma seperated <c>min, max</c>
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/// </summary>
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[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
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/// <summary>
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/// Available depth range in the editor, in meters. Comma seperated <c>min, max</c>
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/// </summary>
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[KSPField] public Vector2 depthRange = new Vector2(0, 2);
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/// <summary>
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/// Available opacity range in the editor. Comma seperated <c>min, max</c>
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/// </summary>
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[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
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/// <summary>
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/// Available alpha cutoff range in the editor. Comma seperated <c>min, max</c>
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/// </summary>
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[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
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/// <summary>
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/// Rectangle mask to use for any autotile textures, in pixels.
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/// </summary>
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/// <remarks>
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/// Overrides <see cref="tileSize"/> and <see cref="tileIndex"/> if specified. Comma seperated <c>x, y, width, height</c>
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/// </remarks>
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[KSPField] public Rect tileRect = new Rect(-1, -1, 0, 0);
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/// <summary>
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/// Tile size for texture atlases, in pixels.
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/// </summary>
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/// <remarks>
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/// Overrided by <see cref="tileRect"/>, Comma seperated <c>width, height</c>
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/// </remarks>
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/// <seealso cref="tileIndex"/>
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[KSPField] public Vector2 tileSize;
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/// <summary>
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/// Tile index for texture atlases, 0-indexed.
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/// </summary>
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/// <remarks>
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/// Overrided by <see cref="tileRect"/>, must be a positive integer. Starts with 0 in the upper left corner.
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/// </remarks>
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/// <seealso cref="tileSize"/>
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[KSPField] public int tileIndex = -1;
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/// <summary>
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/// Should the back material scale be updated automatically?
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/// </summary>
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[KSPField] public bool updateBackScale = true;
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/// <summary>
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/// Should the shader use the normal map of the part its projecting onto? Use only with "paint" shaders.
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/// </summary>
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[KSPField] public bool useBaseNormal = true;
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// INTERNAL VALUES
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Transform decalFrontTransform;
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[KSPField] public Transform decalBackTransform;
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[KSPField] public Transform decalModelTransform;
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[KSPField] public Transform decalProjectorTransform;
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[KSPField] public bool scaleAdjustable = true;
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[KSPField] public bool depthAdjustable = true;
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[KSPField] public bool opacityAdjustable = true;
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[KSPField] public bool cutoffAdjustable = true;
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[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
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[KSPField] public Vector2 depthRange = new Vector2(0, 2);
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[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
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[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
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[KSPField] public Rect tileRect = new Rect(-1, -1, 0, 0);
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[KSPField] public Vector2 tileSize;
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[KSPField] public int tileIndex = -1;
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[KSPField] public bool updateBackScale = true;
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[KSPField] public bool useBaseNormal = true;
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Material backMaterial;
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[KSPField] public Vector2 backTextureBaseScale;
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@ -190,12 +286,11 @@ namespace ConformalDecals {
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catch (Exception e) {
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this.LogException("Exception parsing partmodule", e);
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}
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UpdateMaterials();
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if (HighLogic.LoadedSceneIsGame) {
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UpdateScale();
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UpdateProjection();
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}
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}
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@ -203,6 +298,7 @@ namespace ConformalDecals {
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UpdateScale();
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}
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/// <inheritdoc />
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public override void OnStart(StartState state) {
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this.Log("Starting module");
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@ -246,7 +342,7 @@ namespace ConformalDecals {
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// and update projection matrices if attached
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UpdateScale();
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UpdateMaterials();
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if (_isAttached) UpdateProjection();
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if (_isAttached) { }
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}
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protected void OnMaterialTweakEvent(BaseField field, object obj) {
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@ -271,7 +367,6 @@ namespace ConformalDecals {
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break;
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case ConstructionEventType.PartOffsetting:
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case ConstructionEventType.PartRotating:
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UpdateProjection();
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break;
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}
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}
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@ -297,7 +392,6 @@ namespace ConformalDecals {
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UpdateMaterials();
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UpdateScale();
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UpdateTargets();
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UpdateProjection();
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}
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protected void OnDetach() {
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@ -318,33 +412,39 @@ namespace ConformalDecals {
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var aspectRatio = materialProperties.AspectRatio;
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var size = new Vector2(scale, scale * aspectRatio);
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// update orthogonal matrix scale
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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_orthoMatrix[1, 3] = 0.5f;
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_orthoMatrix[0, 0] = 1 / size.x;
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_orthoMatrix[1, 1] = 1 / size.y;
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_orthoMatrix[2, 2] = 1 / depth;
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// generate bounding box for decal for culling purposes
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_decalBounds.center = Vector3.forward * (depth / 2);
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_decalBounds.extents = new Vector3(size.x / 2, size.y / 2, depth / 2);
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if (decalModelTransform == null) {
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this.LogError("decalModelTransform is null!");
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}
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// rescale preview model
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decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
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// update back material scale
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if (updateBackScale) {
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backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
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}
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// update material scale
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materialProperties.UpdateScale(size);
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if (_isAttached) {
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// update orthogonal matrix
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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_orthoMatrix[1, 3] = 0.5f;
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_orthoMatrix[0, 0] = 1 / size.x;
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_orthoMatrix[1, 1] = 1 / size.y;
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_orthoMatrix[2, 2] = 1 / depth;
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// generate bounding box for decal for culling purposes
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_decalBounds.center = Vector3.forward * (depth / 2);
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_decalBounds.extents = new Vector3(size.x / 2, size.y / 2, depth / 2);
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var bounds = new OrientedBounds(decalProjectorTransform.localToWorldMatrix, _decalBounds);
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// update projection
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foreach (var target in _targets) {
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target.Project(_orthoMatrix, bounds, decalProjectorTransform, useBaseNormal);
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}
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}
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else {
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// rescale preview model
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decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
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// update back material scale
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if (updateBackScale) {
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backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
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}
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}
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}
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protected void UpdateMaterials() {
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@ -355,25 +455,9 @@ namespace ConformalDecals {
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_decalMaterial = materialProperties.DecalMaterial;
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_previewMaterial = materialProperties.PreviewMaterial;
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if (decalFrontTransform == null) {
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this.LogError("No reference to decal front transform");
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return;
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}
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decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
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}
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protected void UpdateProjection() {
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if (!_isAttached) return;
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var bounds = new OrientedBounds(decalProjectorTransform.localToWorldMatrix, _decalBounds);
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// project to each target object
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foreach (var target in _targets) {
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target.Project(_orthoMatrix, bounds, decalProjectorTransform, useBaseNormal);
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}
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}
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protected void UpdateTargets() {
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if (_targets == null) {
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_targets = new List<ProjectionTarget>();
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