Add shader keyword support
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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public class MaterialKeywordProperty : MaterialProperty {
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[SerializeField] public bool value = true;
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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ParseUtil.ParseBoolIndirect(ref value, node, "value");
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}
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public override void Modify(Material material) {
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if (value) material.EnableKeyword(_propertyName);
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else material.DisableKeyword(_propertyName);
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}
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}
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}
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