mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Consolidate config parsing and parse layer value
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@ -66,6 +66,7 @@
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<Compile Include="Test\TestLayers.cs" />
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<Compile Include="Util\Logging.cs" />
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<Compile Include="Util\OrientedBounds.cs" />
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<Compile Include="Util\ParseUtil.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@ -1,13 +1,15 @@
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using System.Collections.Generic;
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using ConformalDecals.Util;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace ConformalDecals {
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public static class DecalConfig {
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private static Texture2D _blankNormal;
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private static Texture2D _blankNormal;
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private static List<string> _shaderBlacklist;
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private static int _decalLayer = 3;
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public static Texture2D BlankNormal => _blankNormal;
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public static int DecalLayer => _decalLayer;
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public static bool IsBlacklisted(Shader shader) {
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return IsBlacklisted(shader.name);
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@ -22,6 +24,8 @@ namespace ConformalDecals {
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foreach (var shaderName in blacklist.GetValuesList("shader")) {
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_shaderBlacklist.Add(shaderName);
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}
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ParseUtil.ParseIntIndirect(ref _decalLayer, node, "decalLayer");
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}
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}
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@ -30,7 +34,7 @@ namespace ConformalDecals {
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var width = 2;
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var height = 2;
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var color = new Color32(255, 128, 128, 128);
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var colors = new Color32[] { color, color, color, color };
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var colors = new[] {color, color, color, color};
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var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
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for (var x = 0; x <= width; x++) {
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@ -38,11 +42,13 @@ namespace ConformalDecals {
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tex.SetPixels32(colors);
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}
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}
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tex.Apply();
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return tex;
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}
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// ReSharper disable once UnusedMember.Global
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public static void ModuleManagerPostLoad() {
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_shaderBlacklist = new List<string>();
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@ -55,6 +61,14 @@ namespace ConformalDecals {
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}
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}
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// setup physics for decals, ignore collision with everything
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Physics.IgnoreLayerCollision(_decalLayer, 1, true); // default
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Physics.IgnoreLayerCollision(_decalLayer, 17, true); // EVA
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Physics.IgnoreLayerCollision(_decalLayer, 19, true); // PhysicalObjects
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Physics.IgnoreLayerCollision(_decalLayer, 23, true); // AeroFXIgnore
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Physics.IgnoreLayerCollision(_decalLayer, 26, true); // wheelCollidersIgnore
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Physics.IgnoreLayerCollision(_decalLayer, 27, true); // wheelColliders
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_blankNormal = MakeBlankNormal();
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}
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}
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@ -1,18 +1,19 @@
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using System;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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public class MaterialColorProperty : MaterialProperty {
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[SerializeField] public Color color;
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[SerializeField] public Color32 color = new Color32(0, 0, 0, byte.MaxValue);
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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color = ParsePropertyColor(node, "color", true, color);
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ParseUtil.ParseColor32Indirect(ref color, node, "color");
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}
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public override void Modify(Material material) {
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if (material == null) throw new ArgumentNullException("material cannot be null");
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if (material == null) throw new ArgumentNullException(nameof(material));
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material.SetColor(_propertyID, color);
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}
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@ -1,4 +1,5 @@
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using System;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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@ -8,11 +9,11 @@ namespace ConformalDecals.MaterialProperties {
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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value = ParsePropertyFloat(node, "value", true, value);
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ParseUtil.ParseFloatIndirect(ref value, node, "value");
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}
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public override void Modify(Material material) {
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if (material == null) throw new ArgumentNullException("material cannot be null");
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if (material == null) throw new ArgumentNullException(nameof(material));
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material.SetFloat(_propertyID, value);
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}
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@ -22,58 +22,5 @@ namespace ConformalDecals.MaterialProperties {
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}
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public abstract void Modify(Material material);
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private delegate bool TryParseDelegate<T>(string valueString, out T value);
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protected bool ParsePropertyBool(ConfigNode node, string valueName, bool isOptional = false, bool defaultValue = false) {
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return ParsePropertyValue(node, valueName, bool.TryParse, isOptional, defaultValue);
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}
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protected float ParsePropertyFloat(ConfigNode node, string valueName, bool isOptional = false, float defaultValue = 0.0f) {
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return ParsePropertyValue(node, valueName, float.TryParse, isOptional, defaultValue);
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}
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protected int ParsePropertyInt(ConfigNode node, string valueName, bool isOptional = false, int defaultValue = 0) {
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return ParsePropertyValue(node, valueName, int.TryParse, isOptional, defaultValue);
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}
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protected Color ParsePropertyColor(ConfigNode node, string valueName, bool isOptional = false, Color defaultValue = default) {
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return ParsePropertyValue(node, valueName, ParseExtensions.TryParseColor, isOptional, defaultValue);
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}
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protected Rect ParsePropertyRect(ConfigNode node, string valueName, bool isOptional = false, Rect defaultValue = default) {
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return ParsePropertyValue(node, valueName, ParseExtensions.TryParseRect, isOptional, defaultValue);
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}
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protected Vector2 ParsePropertyVector2(ConfigNode node, string valueName, bool isOptional = false, Vector2 defaultValue = default) {
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return ParsePropertyValue(node, valueName, ParseExtensions.TryParseVector2, isOptional, defaultValue);
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}
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private T ParsePropertyValue<T>(ConfigNode node, string valueName, TryParseDelegate<T> tryParse, bool isOptional = false, T defaultValue = default) {
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string valueString = node.GetValue(valueName);
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if (isOptional) {
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if (string.IsNullOrEmpty(valueString)) return defaultValue;
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}
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else {
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if (valueString == null)
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throw new FormatException($"Missing {typeof(T)} value for {valueName} in property '{PropertyName}'");
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if (valueString == string.Empty)
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throw new FormatException($"Empty {typeof(T)} value for {valueName} in property '{PropertyName}'");
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}
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if (tryParse(valueString, out var value)) {
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return value;
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}
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if (isOptional) {
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return defaultValue;
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}
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else {
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throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} in property '{PropertyName}' : '{valueString}");
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using ConformalDecals.Util;
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using UniLinq;
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using UnityEngine;
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using UnityEngine.Rendering;
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@ -163,8 +164,8 @@ namespace ConformalDecals.MaterialProperties {
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}
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public T ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
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var propertyName = node.GetValue("name");
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if (string.IsNullOrEmpty(propertyName)) throw new ArgumentException("node has no name");
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string propertyName = "";
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if (!ParseUtil.ParseStringIndirect(ref propertyName, node, "name")) throw new ArgumentException("node has no name");
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var newProperty = AddOrGetProperty<T>(propertyName);
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newProperty.ParseNode(node);
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using System;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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@ -9,7 +10,7 @@ namespace ConformalDecals.MaterialProperties {
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[SerializeField] public bool autoTile;
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[SerializeField] private string _textureUrl;
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[SerializeField] private Texture2D _texture;
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[SerializeField] private Texture2D _texture = Texture2D.whiteTexture;
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[SerializeField] private bool _hasTile;
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[SerializeField] private Rect _tileRect;
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@ -42,24 +43,17 @@ namespace ConformalDecals.MaterialProperties {
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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isNormal = ParsePropertyBool(node, "isNormalMap", true, (PropertyName == "_BumpMap") || (PropertyName == "_DecalBumpMap") || isNormal);
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isMain = ParsePropertyBool(node, "isMain", true, isMain);
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autoScale = ParsePropertyBool(node, "autoScale", true, autoScale);
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autoTile = ParsePropertyBool(node, "autoTile", true, autoTile);
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ParseUtil.ParseBoolIndirect(ref isMain, node, "isMain");
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ParseUtil.ParseBoolIndirect(ref isNormal, node, "isNormalMap");
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ParseUtil.ParseBoolIndirect(ref autoScale, node, "autoScale");
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ParseUtil.ParseBoolIndirect(ref autoTile, node, "autoTile");
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var textureUrl = node.GetValue("textureUrl");
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if (string.IsNullOrEmpty(textureUrl)) {
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if (string.IsNullOrEmpty(_textureUrl)) {
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TextureUrl = "";
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}
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}
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else {
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TextureUrl = node.GetValue("textureUrl");
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if (!autoTile) {
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ParseUtil.ParseRectIndirect(ref _tileRect, node, "tile");
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}
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if (node.HasValue("tile") && !autoTile) {
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SetTile(ParsePropertyRect(node, "tile", true, _tileRect));
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if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
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_texture = LoadTexture(_textureUrl, isNormal);
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}
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}
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216
Source/ConformalDecals/Util/ParseUtil.cs
Normal file
216
Source/ConformalDecals/Util/ParseUtil.cs
Normal file
@ -0,0 +1,216 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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namespace ConformalDecals.Util {
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public static class ParseUtil {
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private static readonly Dictionary<string, Color> NamedColors = new Dictionary<string, Color>();
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private static readonly char[] Separator = {',', ' ', '\t'};
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public delegate bool TryParseDelegate<T>(string valueString, out T value);
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static ParseUtil() {
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// setup named colors
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foreach (var propertyInfo in typeof(Color).GetProperties(BindingFlags.Static | BindingFlags.Public)) {
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if (!propertyInfo.CanRead) continue;
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if (propertyInfo.PropertyType != typeof(Color)) continue;
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NamedColors.Add(propertyInfo.Name, (Color) propertyInfo.GetValue(null, null));
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}
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foreach (var propertyInfo in typeof(XKCDColors).GetProperties(BindingFlags.Static | BindingFlags.Public)) {
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if (!propertyInfo.CanRead) continue;
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if (propertyInfo.PropertyType != typeof(Color)) continue;
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if (NamedColors.ContainsKey(propertyInfo.Name)) throw new Exception("duplicate key " + propertyInfo.Name);
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NamedColors.Add(propertyInfo.Name, (Color) propertyInfo.GetValue(null, null));
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}
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}
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public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
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if (!node.HasValue(valueName)) throw new FormatException($"Missing value for {valueName}");
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return node.GetValue(valueName);
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}
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public static bool ParseStringIndirect(ref string value, ConfigNode node, string valueName) {
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if (node.HasValue(valueName)) {
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value = node.GetValue(valueName);
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return true;
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}
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return false;
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}
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public static bool ParseBool(ConfigNode node, string valueName, bool isOptional = false, bool defaultValue = false) {
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return ParseValue(node, valueName, bool.TryParse, isOptional, defaultValue);
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}
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public static bool ParseBoolIndirect(ref bool value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, bool.TryParse);
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}
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public static float ParseFloat(ConfigNode node, string valueName, bool isOptional = false, float defaultValue = 0.0f) {
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return ParseValue(node, valueName, float.TryParse, isOptional, defaultValue);
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}
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public static bool ParseFloatIndirect(ref float value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, float.TryParse);
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}
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public static int ParseInt(ConfigNode node, string valueName, bool isOptional = false, int defaultValue = 0) {
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return ParseValue(node, valueName, int.TryParse, isOptional, defaultValue);
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}
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public static bool ParseIntIndirect(ref int value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, int.TryParse);
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}
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public static Color32 ParseColor32(ConfigNode node, string valueName, bool isOptional = false, Color32 defaultValue = default) {
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return ParseValue(node, valueName, TryParseColor32, isOptional, defaultValue);
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}
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public static bool ParseColor32Indirect(ref Color32 value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, TryParseColor32);
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}
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public static Rect ParseRect(ConfigNode node, string valueName, bool isOptional = false, Rect defaultValue = default) {
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return ParseValue(node, valueName, ParseExtensions.TryParseRect, isOptional, defaultValue);
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}
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public static bool ParseRectIndirect(ref Rect value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, ParseExtensions.TryParseRect);
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}
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public static Vector2 ParseVector2(ConfigNode node, string valueName, bool isOptional = false, Vector2 defaultValue = default) {
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return ParseValue(node, valueName, ParseExtensions.TryParseVector2, isOptional, defaultValue);
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}
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public static bool ParseVector2Indirect(ref Vector2 value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, ParseExtensions.TryParseVector2);
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}
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public static Vector3 ParseVector3(ConfigNode node, string valueName, bool isOptional = false, Vector3 defaultValue = default) {
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return ParseValue(node, valueName, ParseExtensions.TryParseVector3, isOptional, defaultValue);
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}
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public static bool ParseVector3Indirect(ref Vector3 value, ConfigNode node, string valueName) {
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return ParseValueIndirect(ref value, node, valueName, ParseExtensions.TryParseVector3);
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}
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public static T ParseValue<T>(ConfigNode node, string valueName, TryParseDelegate<T> tryParse, bool isOptional = false, T defaultValue = default) {
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string valueString = node.GetValue(valueName);
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if (isOptional) {
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if (string.IsNullOrEmpty(valueString)) return defaultValue;
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}
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else {
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if (valueString == null)
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throw new FormatException($"Missing {typeof(T)} value for {valueName}");
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if (valueString == string.Empty)
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throw new FormatException($"Empty {typeof(T)} value for {valueName}");
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}
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if (tryParse(valueString, out var value)) {
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return value;
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}
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if (isOptional) {
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return defaultValue;
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}
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else {
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throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} : '{valueString}");
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}
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}
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public static bool ParseValueIndirect<T>(ref T value, ConfigNode node, string valueName, TryParseDelegate<T> tryParse) {
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if (!node.HasValue(valueName)) return false;
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var valueString = node.GetValue(valueName);
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if (tryParse(valueString, out var newValue)) {
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value = newValue;
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return true;
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}
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throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} : '{valueString}");
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}
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public static bool TryParseColor32(string valueString, out Color32 value) {
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value = new Color32(0, 0, 0, byte.MaxValue);
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// HTML-style hex color
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if (valueString[0] == '#') {
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var hexColorString = valueString.Substring(1);
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if (!int.TryParse(hexColorString, System.Globalization.NumberStyles.HexNumber, null, out var hexColor)) return false;
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switch (hexColorString.Length) {
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case 8: // RRGGBBAA
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value.a = (byte) (hexColor & 0xFF);
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hexColor >>= 8;
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goto case 6;
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case 6: // RRGGBB
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value.b = (byte) (hexColor & 0xFF);
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hexColor >>= 8;
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value.g = (byte) (hexColor & 0xFF);
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hexColor >>= 8;
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value.r = (byte) (hexColor & 0xFF);
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return true;
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case 4: // RGBA
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value.a = (byte) ((hexColor & 0xF) << 4);
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hexColor >>= 4;
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goto case 3;
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case 3: // RGB
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value.b = (byte) (hexColor & 0xF << 4);
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hexColor >>= 4;
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value.g = (byte) (hexColor & 0xF << 4);
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hexColor >>= 4;
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value.r = (byte) (hexColor & 0xF << 4);
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return true;
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default:
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return false;
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}
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}
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// named color
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if (NamedColors.TryGetValue(valueString, out var namedColor)) {
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value = namedColor;
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return true;
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}
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// float color
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var split = valueString.Split(Separator, StringSplitOptions.RemoveEmptyEntries);
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for (int i = 0; i < split.Length; i++) {
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split[i] = split[i].Trim();
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}
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switch (split.Length) {
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case 4:
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if (!float.TryParse(split[4], out var alpha)) return false;
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value.a = (byte) (alpha * 0xFF);
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goto case 3;
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case 3:
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if (!float.TryParse(split[0], out var red)) return false;
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if (!float.TryParse(split[0], out var green)) return false;
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if (!float.TryParse(split[0], out var blue)) return false;
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value.r = (byte) (red * 0xFF);
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value.g = (byte) (green * 0xFF);
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value.b = (byte) (blue * 0xFF);
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return true;
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default:
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return false;
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}
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}
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}
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}
|
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Reference in New Issue
Block a user