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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Fix blit shader
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5f23ce2a31
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@ -53,16 +53,17 @@ Shader "ConformalDecals/Text Blit"
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v2f o;
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o.pos = UnityObjectToClipPos(vertex);
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o.uv = float4(uv0.x, uv0.y, bias, 0);
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o.uv = float4(uv0.x, uv0.y, bias, weight);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target {
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float2 uv = i.uv.xy;
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float bias = i.uv.z;
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float weight = i.uv.w;
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fixed4 c = 0;
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c.r = saturate(tex2D(_MainTex,(uv)).a - bias);
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c.r = saturate(tex2D(_MainTex,(uv)).a + weight);
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return c;
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}
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4812aa47676df9378cf10c393f50aa7717018bff8605c592cc3b0fba4b241eaf
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size 364943
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oid sha256:8580f3c17793051fdc08447401fb7920665ad681ff352588508044b662a3240b
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size 364900
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:d8c3f8813b7462b99b05c2972d78473dfefef12b112a95ea58fc205dba84bbfc
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size 889145
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oid sha256:4b9f1df541672d2c5aa8b7900bbba84d7845a72104b08e7be776c65fcf698f8f
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size 888707
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:838a0d73760ba9f66e4afb0b0608a220ebecdb73f681c2aed47a31149d06511f
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size 280888
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oid sha256:43804de0d1a86e834bd0bb4eb7a29495c535b91851dcb63eb9dc19f1ce4de8c0
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size 280715
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