mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Revert changes to ModuleConformalDecal.cs
This commit is contained in:
parent
6b7996fdd7
commit
5f6712f476
Binary file not shown.
@ -89,10 +89,8 @@ namespace ConformalDecals {
|
||||
[KSPField] public Transform decalProjectorTransform;
|
||||
[KSPField] public Transform decalColliderTransform;
|
||||
|
||||
[KSPField] public MeshRenderer boundsRenderer;
|
||||
[KSPField] public MeshRenderer frontRenderer;
|
||||
[KSPField] public Material backMaterial;
|
||||
[KSPField] public Vector2 backTextureBaseScale;
|
||||
[KSPField] public Material backMaterial;
|
||||
[KSPField] public Vector2 backTextureBaseScale;
|
||||
|
||||
private const int DecalQueueMin = 2100;
|
||||
private const int DecalQueueMax = 2400;
|
||||
@ -103,8 +101,9 @@ namespace ConformalDecals {
|
||||
private bool _isAttached;
|
||||
private Matrix4x4 _orthoMatrix;
|
||||
|
||||
private Material _decalMaterial;
|
||||
private Material _previewMaterial;
|
||||
private Material _decalMaterial;
|
||||
private Material _previewMaterial;
|
||||
private MeshRenderer _boundsRenderer;
|
||||
|
||||
private int DecalQueue {
|
||||
get {
|
||||
@ -133,33 +132,24 @@ namespace ConformalDecals {
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
try {
|
||||
// SETUP TRANSFORMS
|
||||
// Projector transform, where the decal is projected from when attached
|
||||
decalProjectorTransform = part.FindModelTransform(decalProjector);
|
||||
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
|
||||
|
||||
// Model transform, containing all visible elements of the decal when not attached
|
||||
decalModelTransform = part.FindModelTransform(decalModel);
|
||||
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
|
||||
|
||||
// Front transform, shows a preview of the decal when unattached
|
||||
decalFrontTransform = part.FindModelTransform(decalFront);
|
||||
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
|
||||
|
||||
frontRenderer = decalFrontTransform.GetComponent<MeshRenderer>();
|
||||
decalBackTransform = part.FindModelTransform(decalBack);
|
||||
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
|
||||
|
||||
decalModelTransform = part.FindModelTransform(decalModel);
|
||||
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
|
||||
|
||||
decalProjectorTransform = part.FindModelTransform(decalProjector);
|
||||
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
|
||||
|
||||
// Collider transform, selectable area and shows where the decal is projecting onto
|
||||
decalColliderTransform = part.FindModelTransform(decalCollider);
|
||||
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
|
||||
|
||||
boundsRenderer = decalColliderTransform.GetComponent<MeshRenderer>();
|
||||
|
||||
// SETUP BACK
|
||||
// SETUP BACK MATERIAL
|
||||
if (updateBackScale) {
|
||||
decalBackTransform = part.FindModelTransform(decalBack);
|
||||
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
|
||||
|
||||
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
|
||||
|
||||
if (backRenderer == null) {
|
||||
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
|
||||
updateBackScale = false;
|
||||
@ -254,8 +244,7 @@ namespace ConformalDecals {
|
||||
public override void OnStart(StartState state) {
|
||||
materialProperties.RenderQueue = DecalQueue;
|
||||
|
||||
boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
|
||||
frontRenderer = decalFrontTransform.GetComponent<MeshRenderer>();
|
||||
_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
|
||||
|
||||
// handle tweakables
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
@ -289,7 +278,7 @@ namespace ConformalDecals {
|
||||
|
||||
if (!selectableInFlight || !DecalConfig.SelectableInFlight) {
|
||||
decalColliderTransform.GetComponent<Collider>().enabled = false;
|
||||
boundsRenderer.enabled = false;
|
||||
_boundsRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -451,7 +440,7 @@ namespace ConformalDecals {
|
||||
|
||||
// update projection
|
||||
foreach (var target in _targets) {
|
||||
target.Project(_orthoMatrix, decalProjectorTransform, boundsRenderer.bounds, useBaseNormal);
|
||||
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -476,7 +465,7 @@ namespace ConformalDecals {
|
||||
_decalMaterial = materialProperties.DecalMaterial;
|
||||
_previewMaterial = materialProperties.PreviewMaterial;
|
||||
|
||||
if (!_isAttached) frontRenderer.material = _previewMaterial;
|
||||
if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
|
||||
}
|
||||
|
||||
protected void UpdateTargets() {
|
||||
|
Loading…
Reference in New Issue
Block a user