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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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First compile
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1
.gitattributes
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*.mu filter=lfs diff=lfs merge=lfs -text
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*.mu filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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# Binaries and support files
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# Binaries and support files
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Source/ConformalDecals/dlls
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Source/ConformalDecals/dlls
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Source/ConformalDecals/bin
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!Source/ConformalDecals.sln
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!Source/ConformalDecals.sln
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!Source/ConformalDecals/ConformalDecals.csproj
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!Source/ConformalDecals/ConformalDecals.csproj
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:73cd94acb4687058e5a69522168bcd31d6ce65a9ba7be7cffe4fa8d76a1ca0fc
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size 23552
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<HintPath>dlls/Shabby.dll</HintPath>
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<HintPath>dlls/Shabby.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/Releases/ConformalDecals/Gamedata'"</PostBuildEvent>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../Distribution/GameData/ConformalDecals/Plugins'"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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