mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Get flag module working
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@ -43,7 +43,7 @@ PART
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MODULE
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{
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name = ModuleConformalDecal
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name = ModuleConformalDecalGeneric
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decalFront = Decal-Front
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decalBack = Decal-Back
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@ -61,7 +61,7 @@ PART
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MODULE {
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IDENTIFIER {
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name = ModuleConformalDecal
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name = ModuleConformalDecalGeneric
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}
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DATA {
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decalShader = ConformalDecals/Feature/Bumped
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@ -87,7 +87,7 @@ PART
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MODULE {
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IDENTIFIER {
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name = ModuleConformalDecal
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name = ModuleConformalDecalGeneric
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}
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DATA {
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decalShader = ConformalDecals/Paint/Diffuse
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53
Distribution/GameData/ConformalDecals/Parts/decal-flag.cfg
Normal file
53
Distribution/GameData/ConformalDecals/Parts/decal-flag.cfg
Normal file
@ -0,0 +1,53 @@
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// ReStock+ 1.2.0
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// 0.625m Radial Attachment Node
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PART
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{
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name = decal-flag
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module = Part
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author = Andrew Cassidy
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MODEL
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{
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model = ConformalDecals/Assets/decal-blank
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scale = 1.0, 1.0, 1.0
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}
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scale = 1
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rescaleFactor = 1
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// Attachment
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attachRules = 1,1,0,0,1
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node_attach = 0.0, 0.0, 0.1, 0.0, 0.0, -1.0
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// Tech
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TechRequired = specializedConstruction
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entryCost = 600
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// Info
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cost = 75
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category = Structural
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title = Blank Flag
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manufacturer = #autoLOC_501648 // Maxo Construction Toys
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description = foo
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tags = foo
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bulkheadProfiles = srf
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// Parameters
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mass = 0.015
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dragModelType = default
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maximum_drag = 0.1
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minimum_drag = 0.05
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angularDrag = 1.0
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crashTolerance = 10
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maxTemp = 2000
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breakingForce = 350
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breakingTorque = 150
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MODULE
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{
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name = ModuleConformalDecalFlag
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decalFront = Decal-Front
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decalBack = Decal-Back
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useBaseNormal = true
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}
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}
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