Remove some more debug statements

feature-multiSDF
Andrew Cassidy 4 years ago
parent 22628dbf93
commit 723efea492

@ -43,7 +43,6 @@ namespace ConformalDecals {
var size = new Vector2(decalModule.scale, decalModule.scale * aspectRatio); var size = new Vector2(decalModule.scale, decalModule.scale * aspectRatio);
backScale.x = size.x * decalModule.backTextureBaseScale.x; backScale.x = size.x * decalModule.backTextureBaseScale.x;
backScale.y = size.y * decalModule.backTextureBaseScale.y; backScale.y = size.y * decalModule.backTextureBaseScale.y;
Debug.Log($"backscale is {backScale}");
} }
backTransform.GetComponent<MeshRenderer>().material = decalModule.backMaterial; backTransform.GetComponent<MeshRenderer>().material = decalModule.backMaterial;

@ -228,11 +228,6 @@ namespace ConformalDecals {
} }
// handle texture tiling parameters // handle texture tiling parameters
this.Log($"TileRect {tileRect}");
this.Log($"TileSize {tileSize}");
this.Log($"TileIndex {tileIndex}");
if (tileRect.x >= 0) { if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect); materialProperties.UpdateTile(tileRect);
} }

Loading…
Cancel
Save