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Remove some more debug statements
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@ -43,7 +43,6 @@ namespace ConformalDecals {
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var size = new Vector2(decalModule.scale, decalModule.scale * aspectRatio);
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backScale.x = size.x * decalModule.backTextureBaseScale.x;
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backScale.y = size.y * decalModule.backTextureBaseScale.y;
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Debug.Log($"backscale is {backScale}");
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}
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backTransform.GetComponent<MeshRenderer>().material = decalModule.backMaterial;
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@ -228,11 +228,6 @@ namespace ConformalDecals {
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}
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// handle texture tiling parameters
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this.Log($"TileRect {tileRect}");
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this.Log($"TileSize {tileSize}");
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this.Log($"TileIndex {tileIndex}");
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if (tileRect.x >= 0) {
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materialProperties.UpdateTile(tileRect);
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}
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