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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Fix blit shader
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@ -53,16 +53,17 @@ Shader "ConformalDecals/Text Blit"
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v2f o;
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o.pos = UnityObjectToClipPos(vertex);
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o.uv = float4(uv0.x, uv0.y, bias, 0);
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o.uv = float4(uv0.x, uv0.y, bias, weight);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target {
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float2 uv = i.uv.xy;
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float bias = i.uv.z;
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float weight = i.uv.w;
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fixed4 c = 0;
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c.r = saturate(tex2D(_MainTex,(uv)).a - bias);
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c.r = saturate(tex2D(_MainTex,(uv)).a + weight);
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return c;
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}
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4812aa47676df9378cf10c393f50aa7717018bff8605c592cc3b0fba4b241eaf
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size 364943
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oid sha256:8580f3c17793051fdc08447401fb7920665ad681ff352588508044b662a3240b
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size 364900
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